Searched refs:gpuVertexBuffer (Results 1 – 2 of 2) sorted by relevance
847 auto gpuVertexBuffer = static_cast<const GrGpuBuffer*>(vertexBuffer); in sendInstancedMeshToGpu() local849 this->bindGeometry(nullptr, gpuVertexBuffer, gpuInstanceBuffer); in sendInstancedMeshToGpu()870 auto gpuVertexBuffer = static_cast<const GrGpuBuffer*>(vertexBuffer); in sendIndexedInstancedMeshToGpu() local872 this->bindGeometry(gpuIndexxBuffer, gpuVertexBuffer, gpuInstanceBuffer); in sendIndexedInstancedMeshToGpu()
741 if (auto* gpuVertexBuffer = static_cast<const GrGpuBuffer*>(vertexBuffer.get())) { in onBindBuffers() local742 SkASSERT(!gpuVertexBuffer->isCpuBuffer()); in onBindBuffers()743 SkASSERT(!gpuVertexBuffer->isMapped()); in onBindBuffers()