Searched refs:gs_max_out_vertices (Results 1 – 5 of 5) sorted by relevance
1940 if (rctx->gs_shader->gs_max_out_vertices <= 128) in r600_emit_shader_stages()1942 else if (rctx->gs_shader->gs_max_out_vertices <= 256) in r600_emit_shader_stages()1944 else if (rctx->gs_shader->gs_max_out_vertices <= 512) in r600_emit_shader_stages()2664 (cp_shader->ring_item_sizes[0] * shader->selector->gs_max_out_vertices) >> 2; in r600_update_gs_state()2690 S_028B38_MAX_VERT_OUT(shader->selector->gs_max_out_vertices)); in r600_update_gs_state()
2576 if (rctx->gs_shader->gs_max_out_vertices <= 128) in evergreen_emit_shader_stages()2578 else if (rctx->gs_shader->gs_max_out_vertices <= 256) in evergreen_emit_shader_stages()2580 else if (rctx->gs_shader->gs_max_out_vertices <= 512) in evergreen_emit_shader_stages()3540 (cp_shader->ring_item_sizes[0] * shader->selector->gs_max_out_vertices) >> 2, in evergreen_update_gs_state()3541 (cp_shader->ring_item_sizes[1] * shader->selector->gs_max_out_vertices) >> 2, in evergreen_update_gs_state()3542 (cp_shader->ring_item_sizes[2] * shader->selector->gs_max_out_vertices) >> 2, in evergreen_update_gs_state()3543 (cp_shader->ring_item_sizes[3] * shader->selector->gs_max_out_vertices) >> 2 in evergreen_update_gs_state()3552 S_028B38_MAX_VERT_OUT(shader->selector->gs_max_out_vertices)); in evergreen_update_gs_state()
360 unsigned gs_max_out_vertices; member
1028 sel->gs_max_out_vertices = in r600_create_shader_state()
6099 unsigned gs_max_out_vertices; in radv_pipeline_emit_hw_gs() local6105 gs_max_out_vertices = gs->info.gs.vertices_out; in radv_pipeline_emit_hw_gs()6109 offset = num_components[0] * gs_max_out_vertices; in radv_pipeline_emit_hw_gs()6114 offset += num_components[1] * gs_max_out_vertices; in radv_pipeline_emit_hw_gs()6117 offset += num_components[2] * gs_max_out_vertices; in radv_pipeline_emit_hw_gs()6120 offset += num_components[3] * gs_max_out_vertices; in radv_pipeline_emit_hw_gs()