Searched refs:gst_d3d11_device_lock (Results 1 – 20 of 20) sorted by relevance
294 gst_d3d11_device_lock (window->device); in gst_d3d11_window_on_resize_default()560 gst_d3d11_device_lock (window->device); in gst_d3d11_window_prepare_default()1014 gst_d3d11_device_lock (window->device); in gst_d3d11_window_render()1056 gst_d3d11_device_lock (window->device); in gst_d3d11_window_render_on_shared_handle()1108 gst_d3d11_device_lock (window->device); in gst_d3d11_window_unlock_stop()
221 gst_d3d11_device_lock (device); in gst_d3d11_composition_overlay_new()414 gst_d3d11_device_lock (device); in gst_d3d11_overlay_compositor_setup_shader()615 gst_d3d11_device_lock (compositor->device); in gst_d3d11_overlay_compositor_draw()
140 gst_d3d11_device_lock (self->device); in gst_d3d11_video_processor_new()492 gst_d3d11_device_lock (processor->device); in gst_d3d11_video_processor_render()
1573 gst_d3d11_device_lock (device); in gst_d3d11_color_convert_setup_shader()1613 gst_d3d11_device_lock (device); in gst_d3d11_color_convert_setup_shader()1682 gst_d3d11_device_lock (device); in gst_d3d11_color_convert_setup_shader()2078 gst_d3d11_device_lock (converter->device); in gst_d3d11_converter_convert()2241 gst_d3d11_device_lock (converter->device); in gst_d3d11_converter_update_src_rect()2263 gst_d3d11_device_lock (converter->device); in gst_d3d11_converter_update_dest_rect()2285 gst_d3d11_device_lock (converter->device); in gst_d3d11_converter_update_config()
891 gst_d3d11_device_lock (device); in create_swap_chain()922 gst_d3d11_device_lock (device); in create_swap_chain_for_hwnd()1015 gst_d3d11_device_lock (device); in gst_d3d11_window_win32_create_swap_chain()
1690 gst_d3d11_device_lock (device); in create_shader_output_resource()1820 gst_d3d11_device_lock (filter->device); in gst_d3d11_base_convert_set_info()2020 gst_d3d11_device_lock (bfilter->device); in gst_d3d11_base_convert_transform_using_processor()2089 gst_d3d11_device_lock (device); in gst_d3d11_base_convert_transform()2138 gst_d3d11_device_lock (device); in gst_d3d11_base_convert_transform()2150 gst_d3d11_device_lock (device); in gst_d3d11_base_convert_transform()
834 gst_d3d11_device_lock (self->device); in gst_d3d11_decoder_open()1165 gst_d3d11_device_lock (decoder->device); in gst_d3d11_decoder_decode_frame()1426 gst_d3d11_device_lock (self->device); in copy_to_system()1500 gst_d3d11_device_lock (self->device); in copy_to_d3d11()
337 gst_d3d11_device_lock (quad->device); in gst_d3d11_draw_quad()
393 gst_d3d11_device_lock (device); in create_swap_chain_for_core_window()
115 gst_d3d11_device_lock (window->device); in gst_d3d11_window_dummy_prepare()
366 gst_d3d11_device_lock (device); in create_swap_chain_for_composition()
1876 gst_d3d11_device_lock (capture->device); in gst_d3d11_screen_capture_do_capture()1898 gst_d3d11_device_lock (device); in gst_d3d11_screen_capture_do_capture()
1229 gst_d3d11_device_lock (self->device); in gst_d3d11_deinterlace_set_caps()1774 gst_d3d11_device_lock (self->device); in gst_d3d11_deinterlace_transform()
804 gst_d3d11_device_lock (device); in gst_d3d11_buffer_copy_into()
2339 gst_d3d11_device_lock (self->device); in gst_d3d11_compositor_aggregate_frames()
88 void gst_d3d11_device_lock (GstD3D11Device * device);
380 gst_d3d11_device_lock (dmem->device); in gst_d3d11_memory_map_full()454 gst_d3d11_device_lock (dmem->device); in gst_d3d11_memory_unmap_full()507 gst_d3d11_device_lock (dmem->device); in gst_d3d11_memory_update_size()1278 gst_d3d11_device_lock (device); in gst_d3d11_memory_copy()
1386 gst_d3d11_device_lock (GstD3D11Device * device) in gst_d3d11_device_lock() function
1158 gst_d3d11_device_lock (dmem->device); in gst_mf_video_enc_create_input_sample_d3d11()
8929 We should lock memory object with gst_d3d11_device_lock() first