Searched refs:gst_gl_context_clear_shader (Results 1 – 15 of 15) sorted by relevance
82 gst_gl_context_clear_shader (context); in _compile_shader()
302 gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context); in gst_gl_mosaic_callback()445 gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context); in gst_gl_mosaic_callback()
229 gst_gl_context_clear_shader (src->base.context); in _src_shader_fill_bound_fbo()768 gst_gl_context_clear_shader (src->base.base.context); in _src_checkers_init()1006 gst_gl_context_clear_shader (src->base.context); in _src_mandelbrot_init()1134 gst_gl_context_clear_shader (src->base.context); in _src_circular_init()
409 gst_gl_context_clear_shader (GST_GL_BASE_FILTER (filter)->context); in gst_gl_filter_glass_callback()
965 gst_gl_context_clear_shader (GST_GL_BASE_FILTER (filter)->context); in gst_gl_transformation_callback()1019 gst_gl_context_clear_shader (GST_GL_BASE_FILTER (filter)->context); in gst_gl_transformation_callback()
539 gst_gl_context_clear_shader (context); in gst_gl_bumper_callback()
1505 gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context); in gst_gl_video_mixer_callback()1655 gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context); in gst_gl_video_mixer_callback()
563 gst_gl_context_clear_shader (GST_GL_BASE_FILTER (filter)->context); in gst_gl_overlay_callback()
2347 gst_gl_context_clear_shader (gl_sink->context); in gst_glimage_sink_on_draw()2425 gst_gl_context_clear_shader (gl_sink->context); in gst_glimage_sink_on_draw()
165 gst_gl_context_clear_shader (context); in _test_default_shader_gl()
94 void gst_gl_context_clear_shader (GstGLContext *context);
814 gst_gl_context_clear_shader (GstGLContext * context) in gst_gl_context_clear_shader() function
1843 gst_gl_context_clear_shader (viewconvert->context); in _init_view_convert()1965 gst_gl_context_clear_shader (context); in _do_view_convert_draw()
2618 gst_gl_context_clear_shader (convert->context); in _init_convert()3076 gst_gl_context_clear_shader (context); in _do_convert_draw()
317 gst_gl_context_clear_shader (sdl_context); in DrawGLScene()