Searched refs:gst_gl_shader_attach (Results 1 – 4 of 4) sorted by relevance
88 fail_unless (gst_gl_shader_attach (shader, vert)); in _test_separate_compile_attach_gl()89 fail_unless (gst_gl_shader_attach (shader, vert)); in _test_separate_compile_attach_gl()113 fail_unless (gst_gl_shader_attach (shader, vert)); in _test_detach_gl()
55 if (!gst_gl_shader_attach (shader, vert)) { in _compile_shader()72 if (!gst_gl_shader_attach (shader, frag)) { in _compile_shader()
250 if (!gst_gl_shader_attach (shader, stage)) { in _new_with_stages_va_list()579 gst_gl_shader_attach (GstGLShader * shader, GstGLSLStage * stage) in gst_gl_shader_attach() function617 if (!gst_gl_shader_attach (shader, stage)) { in gst_gl_shader_compile_attach_stage()
66 gboolean gst_gl_shader_attach (GstGLShader * shader, GstGLSLStage * stage);