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Searched refs:hShader (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShader.h58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
DShader.cpp294 D3D10DDI_HSHADER hShader) // IN in DestroyShader() argument
299 Shader *pShader = CastShader(hShader); in DestroyShader()
540 D3D10DDI_HSHADER hShader, // IN in CreateVertexShader() argument
547 Shader *pShader = CastShader(hShader); in CreateVertexShader()
573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument
579 Shader *pShader = CastShader(hShader); in VsSetShader()
580 void *state = CastPipeShader(hShader); in VsSetShader()
676 D3D10DDI_HSHADER hShader, // IN in CreateGeometryShader() argument
683 Shader *pShader = CastShader(hShader); in CreateGeometryShader()
708 D3D10DDI_HSHADER hShader) // IN in GsSetShader() argument
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DState.h309 CastShader(D3D10DDI_HSHADER hShader) in CastShader() argument
311 return static_cast<Shader *>(hShader.pDrvPrivate); in CastShader()
316 CastPipeShader(D3D10DDI_HSHADER hShader) in CastPipeShader() argument
318 Shader *pShader = static_cast<Shader *>(hShader.pDrvPrivate); in CastPipeShader()