Searched refs:hShader (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Shader.h | 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
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D | Shader.cpp | 294 D3D10DDI_HSHADER hShader) // IN in DestroyShader() argument 299 Shader *pShader = CastShader(hShader); in DestroyShader() 540 D3D10DDI_HSHADER hShader, // IN in CreateVertexShader() argument 547 Shader *pShader = CastShader(hShader); in CreateVertexShader() 573 D3D10DDI_HSHADER hShader) // IN in VsSetShader() argument 579 Shader *pShader = CastShader(hShader); in VsSetShader() 580 void *state = CastPipeShader(hShader); in VsSetShader() 676 D3D10DDI_HSHADER hShader, // IN in CreateGeometryShader() argument 683 Shader *pShader = CastShader(hShader); in CreateGeometryShader() 708 D3D10DDI_HSHADER hShader) // IN in GsSetShader() argument [all …]
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D | State.h | 309 CastShader(D3D10DDI_HSHADER hShader) in CastShader() argument 311 return static_cast<Shader *>(hShader.pDrvPrivate); in CastShader() 316 CastPipeShader(D3D10DDI_HSHADER hShader) in CastPipeShader() argument 318 Shader *pShader = static_cast<Shader *>(hShader.pDrvPrivate); in CastPipeShader()
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