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Searched refs:hShaderResourceView (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShader.h135 D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,
145 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,
155 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,
159 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView);
162 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView);
DState.h371 CastShaderResourceView(D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView) in CastShaderResourceView() argument
373 return static_cast<ShaderResourceView *>(hShaderResourceView.pDrvPrivate); in CastShaderResourceView()
378 CastPipeShaderResourceView(D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView) in CastPipeShaderResourceView() argument
380 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CastPipeShaderResourceView()
DShader.cpp1127 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, // IN in ShaderResourceViewReadAfterWriteHazard() argument
1195 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, // IN in CreateShaderResourceView() argument
1201 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CreateShaderResourceView()
1275 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, // IN in CreateShaderResourceView1() argument
1281 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CreateShaderResourceView1()
1357 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView) // IN in DestroyShaderResourceView() argument
1361 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in DestroyShaderResourceView()
1380 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView) // IN in GenMips() argument
1390 struct pipe_sampler_view *sampler_view = CastPipeShaderResourceView(hShaderResourceView); in GenMips()