Searched refs:hShaderResourceView (Results 1 – 3 of 3) sorted by relevance
135 D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,145 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,155 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,159 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView);162 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView);
371 CastShaderResourceView(D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView) in CastShaderResourceView() argument373 return static_cast<ShaderResourceView *>(hShaderResourceView.pDrvPrivate); in CastShaderResourceView()378 CastPipeShaderResourceView(D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView) in CastPipeShaderResourceView() argument380 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CastPipeShaderResourceView()
1127 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, // IN in ShaderResourceViewReadAfterWriteHazard() argument1195 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, // IN in CreateShaderResourceView() argument1201 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CreateShaderResourceView()1275 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, // IN in CreateShaderResourceView1() argument1281 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CreateShaderResourceView1()1357 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView) // IN in DestroyShaderResourceView() argument1361 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in DestroyShaderResourceView()1380 D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView) // IN in GenMips() argument1390 struct pipe_sampler_view *sampler_view = CastPipeShaderResourceView(hShaderResourceView); in GenMips()