Searched refs:has_depth (Results 1 – 11 of 11) sorted by relevance
67 boolean has_depth = in util_gen_mipmap() local71 if (is_zs && !has_depth) in util_gen_mipmap()
236 if format.has_depth():275 if format.has_depth():
323 def has_depth(self): member in Format
633 const bool has_depth = aspects & VK_IMAGE_ASPECT_DEPTH_BIT; in create_depth_clear_pipeline() local635 assert(has_depth || has_stencil); in create_depth_clear_pipeline()638 nir_shader *fs_nir = has_depth ? get_depth_clear_rect_fs() : NULL; in create_depth_clear_pipeline()649 .depthTestEnable = has_depth, in create_depth_clear_pipeline()650 .depthWriteEnable = has_depth, in create_depth_clear_pipeline()777 const bool has_depth = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) ? 1 : 0; in get_depth_clear_pipeline_cache_key() local778 key |= ((uint64_t) has_depth) << bit_offset; in get_depth_clear_pipeline_cache_key()
60 if (FD_DBG(LRZ) && has_depth(rsc->b.b.format)) in fd5_setup_slices()
1124 const bool has_depth = pfb->zsbuf; in emit_clears() local1126 has_depth && fd_resource(pfb->zsbuf->texture)->stencil; in emit_clears()1129 if ((has_depth && (buffers & PIPE_CLEAR_DEPTH)) || in emit_clears()1523 const bool has_depth = pfb->zsbuf; in emit_sysmem_clears() local1525 has_depth && fd_resource(pfb->zsbuf->texture)->stencil in emit_sysmem_clears()
472 const bool has_depth = pfb->zsbuf; in fd6_clear() local495 if (has_depth && (buffers & PIPE_CLEAR_DEPTH)) { in fd6_clear()
231 if (!FD_DBG(NOLRZ) && has_depth(rsc->b.b.format)) in fd6_setup_slices()
252 has_depth(enum pipe_format format) in has_depth() function
179 const bool has_depth = util_format_has_depth(format_desc); in crocus_resource_configure_main() local213 else if (has_depth) { in crocus_resource_configure_main()
2217 bool has_depth = false; in begin_rendering() local2252 has_depth = util_format_has_depth(util_format_description(ctx->fb_state.zsbuf->format)); in begin_rendering()2264 if (has_depth) { in begin_rendering()