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Searched refs:has_enhanced_layouts (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dast_type.cpp304 if (is_single_layout_merge && !state->has_enhanced_layouts() && in merge_qualifier()
366 if (state->has_enhanced_layouts()) { in merge_qualifier()
Dglsl_parser.yy1731 !state->has_enhanced_layouts()) {
1738 if (!state->has_enhanced_layouts()) {
1761 if (!state->has_enhanced_layouts()) {
1790 state->has_enhanced_layouts()) &&
1815 if (state->has_enhanced_layouts()) {
2214 if (state->has_enhanced_layouts()) {
Dglsl_parser_extras.h219 bool has_enhanced_layouts() const in has_enhanced_layouts() function
Dbuiltin_variables.cpp949 if (state->has_enhanced_layouts()) { in generate_constants()
Dglsl_parser_extras.cpp1114 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) { in _mesa_ast_process_interface_block()
Dast_to_hir.cpp8438 (state->has_enhanced_layouts() || state->has_shader_io_blocks())) { in hir()