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Searched refs:has_epilog (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/amd/compiler/
Daco_shader_info.h138 bool has_epilog; member
Daco_assembler.cpp806 if (!program->info.ps.has_epilog) { in fix_exports()
819 exported |= program->stage.hw == HWStage::FS && program->info.ps.has_epilog; in fix_exports()
Daco_instruction_selection.cpp5196 if (ctx->stage == fragment_fs && ctx->program->info.ps.has_epilog) { in store_output_to_temps()
11420 if (ctx->program->info.ps.has_epilog) { in create_fs_exports()
/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.h108 bool has_epilog; member
343 bool has_epilog; member
Dradv_aco_shader_info.h98 ASSIGN_FIELD(ps.has_epilog); in radv_aco_convert_shader_info()
Dradv_shader_args.c187 if (info->ps.has_epilog) in allocate_user_sgprs()
454 if (info->ps.has_epilog) { in declare_ps_input_vgprs()
797 if (info->ps.has_epilog) { in radv_declare_shader_args()
Dradv_shader_info.c483 if (pipeline_key->ps.has_epilog) { in radv_nir_shader_info_pass()
484 info->ps.has_epilog = true; in radv_nir_shader_info_pass()
Dradv_pipeline.c3385 key.ps.has_epilog = false; /* TODO: hook up PS epilogs */ in radv_generate_graphics_pipeline_key()