Searched refs:has_epilog (Results 1 – 8 of 8) sorted by relevance
138 bool has_epilog; member
806 if (!program->info.ps.has_epilog) { in fix_exports()819 exported |= program->stage.hw == HWStage::FS && program->info.ps.has_epilog; in fix_exports()
5196 if (ctx->stage == fragment_fs && ctx->program->info.ps.has_epilog) { in store_output_to_temps()11420 if (ctx->program->info.ps.has_epilog) { in create_fs_exports()
108 bool has_epilog; member343 bool has_epilog; member
98 ASSIGN_FIELD(ps.has_epilog); in radv_aco_convert_shader_info()
187 if (info->ps.has_epilog) in allocate_user_sgprs()454 if (info->ps.has_epilog) { in declare_ps_input_vgprs()797 if (info->ps.has_epilog) { in radv_declare_shader_args()
483 if (pipeline_key->ps.has_epilog) { in radv_nir_shader_info_pass()484 info->ps.has_epilog = true; in radv_nir_shader_info_pass()
3385 key.ps.has_epilog = false; /* TODO: hook up PS epilogs */ in radv_generate_graphics_pipeline_key()