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Searched refs:has_key_changed (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_state.c645 int has_key_changed = 0; in prepare_vs() local
648 has_key_changed = NineVertexShader9_UpdateKey(vs, device); in prepare_vs()
650 if (!shader_changed && !has_key_changed) in prepare_vs()
682 int has_key_changed = 0; in prepare_ps() local
685 has_key_changed = NinePixelShader9_UpdateKey(ps, context); in prepare_ps()
687 if (!shader_changed && !has_key_changed) in prepare_ps()