Searched refs:has_per_samp (Results 1 – 4 of 4) sorted by relevance
285 unsigned has_per_samp : 1; member378 if (a->has_per_samp || b->has_per_samp) in ir3_shader_key_equal()388 if (last_key->has_per_samp || key->has_per_samp) { in ir3_shader_key_changes_fs()416 if (last_key->has_per_samp || key->has_per_samp) { in ir3_shader_key_changes_vs()
518 key->has_per_samp = true; in ir3_setup_used_key()
95 .has_per_samp = fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb, in fd4_draw_vbo()107 emit.key.key.has_per_samp = true; in fd4_draw_vbo()112 emit.key.key.has_per_samp = true; in fd4_draw_vbo()
123 .has_per_samp = fd4_ctx->castc_srgb, in fd4_launch_grid()132 key.has_per_samp = true; in fd4_launch_grid()