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Searched refs:has_per_samp (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/freedreno/ir3/
Dir3_shader.h285 unsigned has_per_samp : 1; member
378 if (a->has_per_samp || b->has_per_samp) in ir3_shader_key_equal()
388 if (last_key->has_per_samp || key->has_per_samp) { in ir3_shader_key_changes_fs()
416 if (last_key->has_per_samp || key->has_per_samp) { in ir3_shader_key_changes_vs()
Dir3_shader.c518 key->has_per_samp = true; in ir3_setup_used_key()
/third_party/mesa3d/src/gallium/drivers/freedreno/a4xx/
Dfd4_draw.c95 .has_per_samp = fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb, in fd4_draw_vbo()
107 emit.key.key.has_per_samp = true; in fd4_draw_vbo()
112 emit.key.key.has_per_samp = true; in fd4_draw_vbo()
Dfd4_compute.c123 .has_per_samp = fd4_ctx->castc_srgb, in fd4_launch_grid()
132 key.has_per_samp = true; in fd4_launch_grid()