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Searched refs:has_points (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_pipeline.h88 uint8_t has_points; //either gs outputs points or prim type is points member
Dzink_program.h374 bool disable = !ctx->gfx_pipeline_state.has_points || !ctx->rast_state->base.sprite_coord_enable; in zink_set_fs_point_coord_key()
Dzink_program.c1112 ctx->gfx_pipeline_state.has_points++; in zink_bind_gs_state()
1115 ctx->gfx_pipeline_state.has_points--; in zink_bind_gs_state()
Dzink_draw.cpp545 ctx->gfx_pipeline_state.has_points++; in zink_draw()
548 ctx->gfx_pipeline_state.has_points--; in zink_draw()