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Searched refs:has_stencil_export (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_context.h138 boolean has_stencil_export; /**< can do shader stencil export? */ member
Dst_cb_drawpixels.c1318 !st->has_stencil_export) { in st_DrawPixels()
1700 !st->has_stencil_export) { in st_CopyPixels()
1708 !st->has_stencil_export) { in st_CopyPixels()
Dst_context.c562 st->has_stencil_export = in st_create_context_priv()
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c148 bool has_stencil_export; member
208 ctx->has_stencil_export = in util_blitter_create()
1320 if (ctx->has_stencil_export) { in util_blitter_cache_all_shaders()
1327 if (ctx->has_stencil_export) { in util_blitter_cache_all_shaders()
1707 !ctx->has_stencil_export) { in is_blit_generic_supported()
2036 bool dst_has_stencil = ctx->has_stencil_export && in util_blitter_blit_generic()
/third_party/mesa3d/docs/relnotes/
D22.0.0.rst1025 - mesa/st: use has_stencil_export instead of querying screen cap.