Searched refs:has_texrect (Results 1 – 1 of 1) sorted by relevance
154 bool has_texrect; member223 ctx->has_texrect = pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXRECT); in util_blitter_create()278 if (ctx->has_texrect) { in util_blitter_create()287 if (ctx->has_texrect) { in util_blitter_create()1289 if (!ctx->has_texrect && in util_blitter_cache_all_shaders()2159 if (src_target == PIPE_TEXTURE_RECT && ctx->has_texrect) { in util_blitter_blit_generic()2165 if (src_target == PIPE_TEXTURE_RECT && ctx->has_texrect) { in util_blitter_blit_generic()