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Searched refs:has_texrect (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c154 bool has_texrect; member
223 ctx->has_texrect = pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXRECT); in util_blitter_create()
278 if (ctx->has_texrect) { in util_blitter_create()
287 if (ctx->has_texrect) { in util_blitter_create()
1289 if (!ctx->has_texrect && in util_blitter_cache_all_shaders()
2159 if (src_target == PIPE_TEXTURE_RECT && ctx->has_texrect) { in util_blitter_blit_generic()
2165 if (src_target == PIPE_TEXTURE_RECT && ctx->has_texrect) { in util_blitter_blit_generic()