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Searched refs:has_used_color_attachment (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
Dpvr_pass.c416 bool has_used_color_attachment = false; in pvr_CreateRenderPass2() local
431 has_used_color_attachment = true; in pvr_CreateRenderPass2()
434 if (!has_used_color_attachment && desc->pDepthStencilAttachment && in pvr_CreateRenderPass2()