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Searched refs:has_viewport (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_program.h105 uint8_t has_viewport; member
Dnv50_program.c118 prog->gp.has_viewport = true; in nv50_vertprog_assign_slots()
382 prog->gp.has_viewport = 0; in nv50_program_translate()
Dnv50_shader_state.c510 if (vp->gp.has_viewport && !viewportid) { in nv50_fp_linkage_validate()
570 PUSH_DATA (push, vp->gp.has_viewport); in nv50_fp_linkage_validate()