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Searched refs:has_z24uint_s8uint (Results 1 – 14 of 14) sorted by relevance

/third_party/mesa3d/src/freedreno/fdl/
Dfd6_view.c46 fdl6_format_swiz(enum pipe_format format, bool has_z24uint_s8uint, in fdl6_format_swiz() argument
93 if (!has_z24uint_s8uint) { in fdl6_format_swiz()
145 fdl6_texswiz(const struct fdl_view_args *args, bool has_z24uint_s8uint) in fdl6_texswiz() argument
148 fdl6_format_swiz(args->format, has_z24uint_s8uint, format_swiz); in fdl6_texswiz()
163 const struct fdl_view_args *args, bool has_z24uint_s8uint) in fdl6_view_init() argument
224 if (args->format == PIPE_FORMAT_X24S8_UINT && has_z24uint_s8uint) { in fdl6_view_init()
250 fdl6_texswiz(args, has_z24uint_s8uint) | in fdl6_view_init()
385 fdl6_texswiz(args, has_z24uint_s8uint) | in fdl6_view_init()
Dfreedreno_layout.h324 const struct fdl_view_args *args, bool has_z24uint_s8uint);
330 fdl6_format_swiz(enum pipe_format format, bool has_z24uint_s8uint,
/third_party/mesa3d/src/freedreno/common/
Dfreedreno_devices.py224 has_z24uint_s8uint = True,
240 has_z24uint_s8uint = True,
264 has_z24uint_s8uint = True,
Dfreedreno_dev_info.h74 bool has_z24uint_s8uint; member
/third_party/mesa3d/src/freedreno/vulkan/
Dtu_image.c153 bool has_z24uint_s8uint) in tu_image_view_init() argument
243 fdl6_view_init(&iview->view, layouts, &args, has_z24uint_s8uint); in tu_image_view_init()
335 if (!info->a6xx.has_z24uint_s8uint && samples > VK_SAMPLE_COUNT_1_BIT) in ubwc_possible()
Dtu_device.c2028 physical_device->info->a6xx.has_z24uint_s8uint && in tu_CreateDevice()
Dtu_cmd_buffer.c1158 if (!cmd->device->physical_device->info->a6xx.has_z24uint_s8uint) { in tu_emit_input_attachments()
/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_image.c124 ctx->screen->info->a6xx.has_z24uint_s8uint); in fd6_emit_image_descriptor()
Dfd6_resource.c52 return info->a6xx.has_z24uint_s8uint; in ok_ubwc_format()
Dfd6_emit.c87 const bool has_z24uint_s8uint = screen->info->a6xx.has_z24uint_s8uint; in setup_border_colors() local
143 cd = (format == PIPE_FORMAT_X24S8_UINT && has_z24uint_s8uint) ? 1 : 0; in setup_border_colors()
Dfd6_texture.c267 ctx->screen->info->a6xx.has_z24uint_s8uint); in fd6_sampler_view_update()
Dfd6_blitter.c1072 if (!ctx->screen->info->a6xx.has_z24uint_s8uint) { in handle_zs_blit()
Dfd6_gmem.c333 batch->ctx->screen->info->a6xx.has_z24uint_s8uint); in patch_fb_read_sysmem()
/third_party/mesa3d/docs/relnotes/
D22.2.0.rst1348 - tu: Fix stencil border color with has_z24uint_s8uint