Searched refs:has_z24uint_s8uint (Results 1 – 14 of 14) sorted by relevance
/third_party/mesa3d/src/freedreno/fdl/ |
D | fd6_view.c | 46 fdl6_format_swiz(enum pipe_format format, bool has_z24uint_s8uint, in fdl6_format_swiz() argument 93 if (!has_z24uint_s8uint) { in fdl6_format_swiz() 145 fdl6_texswiz(const struct fdl_view_args *args, bool has_z24uint_s8uint) in fdl6_texswiz() argument 148 fdl6_format_swiz(args->format, has_z24uint_s8uint, format_swiz); in fdl6_texswiz() 163 const struct fdl_view_args *args, bool has_z24uint_s8uint) in fdl6_view_init() argument 224 if (args->format == PIPE_FORMAT_X24S8_UINT && has_z24uint_s8uint) { in fdl6_view_init() 250 fdl6_texswiz(args, has_z24uint_s8uint) | in fdl6_view_init() 385 fdl6_texswiz(args, has_z24uint_s8uint) | in fdl6_view_init()
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D | freedreno_layout.h | 324 const struct fdl_view_args *args, bool has_z24uint_s8uint); 330 fdl6_format_swiz(enum pipe_format format, bool has_z24uint_s8uint,
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/third_party/mesa3d/src/freedreno/common/ |
D | freedreno_devices.py | 224 has_z24uint_s8uint = True, 240 has_z24uint_s8uint = True, 264 has_z24uint_s8uint = True,
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D | freedreno_dev_info.h | 74 bool has_z24uint_s8uint; member
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/third_party/mesa3d/src/freedreno/vulkan/ |
D | tu_image.c | 153 bool has_z24uint_s8uint) in tu_image_view_init() argument 243 fdl6_view_init(&iview->view, layouts, &args, has_z24uint_s8uint); in tu_image_view_init() 335 if (!info->a6xx.has_z24uint_s8uint && samples > VK_SAMPLE_COUNT_1_BIT) in ubwc_possible()
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D | tu_device.c | 2028 physical_device->info->a6xx.has_z24uint_s8uint && in tu_CreateDevice()
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D | tu_cmd_buffer.c | 1158 if (!cmd->device->physical_device->info->a6xx.has_z24uint_s8uint) { in tu_emit_input_attachments()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/ |
D | fd6_image.c | 124 ctx->screen->info->a6xx.has_z24uint_s8uint); in fd6_emit_image_descriptor()
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D | fd6_resource.c | 52 return info->a6xx.has_z24uint_s8uint; in ok_ubwc_format()
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D | fd6_emit.c | 87 const bool has_z24uint_s8uint = screen->info->a6xx.has_z24uint_s8uint; in setup_border_colors() local 143 cd = (format == PIPE_FORMAT_X24S8_UINT && has_z24uint_s8uint) ? 1 : 0; in setup_border_colors()
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D | fd6_texture.c | 267 ctx->screen->info->a6xx.has_z24uint_s8uint); in fd6_sampler_view_update()
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D | fd6_blitter.c | 1072 if (!ctx->screen->info->a6xx.has_z24uint_s8uint) { in handle_zs_blit()
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D | fd6_gmem.c | 333 batch->ctx->screen->info->a6xx.has_z24uint_s8uint); in patch_fb_read_sysmem()
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/third_party/mesa3d/docs/relnotes/ |
D | 22.2.0.rst | 1348 - tu: Fix stencil border color with has_z24uint_s8uint
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