Searched refs:have_gl43 (Results 1 – 7 of 7) sorted by relevance
286 if (sws->have_gl43) { in svga_get_param()377 return sws->have_gl43; in svga_get_param()392 return sws->have_gl43; in svga_get_param()395 return sws->have_gl43; in svga_get_param()398 return sws->have_gl43; in svga_get_param()408 return sws->have_gl43 ? 16 : 0; in svga_get_param()412 return sws->have_gl43 ? SVGA_MAX_SHADER_BUFFERS : 0; in svga_get_param()415 return sws->have_gl43 ? SVGA_MAX_ATOMIC_BUFFERS : 0; in svga_get_param()470 return sws->have_gl43; in svga_get_param()656 if ((!sws->have_gl43) && (shader == PIPE_SHADER_COMPUTE)) in vgpu10_get_shader_param()[all …]
826 boolean have_gl43; member
992 return svga_screen(svga->pipe.screen)->sws->have_gl43; in svga_have_gl43()
196 if (ss->sws->have_gl43 && in svga_buffer_create_host_surface()
2321 return (ss->sws->have_gl43 && (sample_count <= ss->forcedSampleCount)); in svga_is_dx_format_supported()
1042 if (svgascreen->sws->have_gl43) { in svga_texture_create()
1146 vws->base.have_gl43 = TRUE; in vmw_ioctl_init()