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Searched refs:have_vgpu10 (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_screen.c216 return sws->have_vgpu10 ? 1 : 0; in svga_get_param()
226 return sws->have_vgpu10; in svga_get_param()
228 return sws->have_vgpu10 ? 16 : 0; in svga_get_param()
264 (sws->have_vgpu10 ? SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE : 0); in svga_get_param()
272 return sws->have_vgpu10; in svga_get_param()
274 return !sws->have_vgpu10; in svga_get_param()
279 return sws->have_vgpu10; in svga_get_param()
290 } else if (sws->have_vgpu10) { in svga_get_param()
311 return sws->have_vgpu10; in svga_get_param()
314 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0; in svga_get_param()
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Dsvga_format.c297 if (ss->sws->have_vgpu10) { in svga_translate_format()
347 assert(!ss->sws->have_vgpu10); in svga_translate_format()
350 assert(!ss->sws->have_vgpu10); in svga_translate_format()
353 assert(!ss->sws->have_vgpu10); in svga_translate_format()
1718 assert(sws->have_vgpu10); in svga_get_dx_format_cap()
2216 assert(!ss->sws->have_vgpu10); in svga_is_format_supported()
2317 assert(ss->sws->have_vgpu10); in svga_is_dx_format_supported()
Dsvga_resource_buffer.c61 if (ss->sws->have_vgpu10) { in svga_buffer_needs_hw_storage()
507 if (ss->sws->have_vgpu10) { in svga_buffer_create()
Dsvga_winsys.h803 boolean have_vgpu10; member
Dsvga_resource_texture.c914 if (svgascreen->sws->have_vgpu10) { in svga_texture_create()
1046 } else if (svgascreen->sws->have_vgpu10) { in svga_texture_create()
Dsvga_context.h974 return svga_screen(svga->pipe.screen)->sws->have_vgpu10; in svga_have_vgpu10()
/third_party/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_screen_ioctl.c261 if (vws->base.have_vgpu10) { in vmw_ioctl_gb_surface_create()
300 if (vws->base.have_vgpu10) { in vmw_ioctl_gb_surface_create()
558 arg.context_handle = (vws->base.have_vgpu10 ? cid : SVGA3D_INVALID_ID); in vmw_ioctl_command()
1052 vws->base.have_vgpu10 = FALSE; in vmw_ioctl_init()
1101 vws->base.have_vgpu10 = TRUE; in vmw_ioctl_init()
1105 vws->base.have_vgpu10 = FALSE; in vmw_ioctl_init()
1112 if (vws->ioctl.have_drm_2_15 && vws->base.have_vgpu10) { in vmw_ioctl_init()
1191 vws->base.have_vgpu10 ? "on" : "off"); in vmw_ioctl_init()
1232 || version->version_major > 2) && vws->base.have_vgpu10) { in vmw_ioctl_init()
Dvmw_shader.c55 if (!sws->have_vgpu10) in vmw_svga_winsys_shader_reference()
Dvmw_context.c592 if (!vws->base.have_vgpu10) { in vmw_swc_shader_relocation()
805 if (sws->have_vgpu10) in vmw_svga_winsys_context_create()
806 vswc->base.cid = vmw_ioctl_extended_context_create(vws, sws->have_vgpu10); in vmw_svga_winsys_context_create()
Dvmw_screen.c160 vws->base.have_transfer_from_buffer_cmd = vws->base.have_vgpu10; in vmw_winsys_create()
Dvmw_screen_svga.c746 if (!sws->have_vgpu10) { in vmw_svga_winsys_shader_create()