Searched refs:heapFlags (Results 1 – 6 of 6) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
D | vkMemUtil.cpp | 120 bool MemoryRequirement::matchesHeap (VkMemoryPropertyFlags heapFlags) const in matchesHeap() 131 if ((m_flags & FLAG_HOST_VISIBLE) && !(heapFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)) in matchesHeap() 135 if ((m_flags & FLAG_COHERENT) && !(heapFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) in matchesHeap() 139 if ((m_flags & FLAG_LAZY_ALLOCATION) && !(heapFlags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT)) in matchesHeap() 143 if ((m_flags & FLAG_PROTECTED) && !(heapFlags & VK_MEMORY_PROPERTY_PROTECTED_BIT)) in matchesHeap() 147 if ((m_flags & FLAG_LOCAL) && !(heapFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) in matchesHeap() 151 if ((m_flags & FLAG_CACHED) && !(heapFlags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT)) in matchesHeap() 155 if ((m_flags & FLAG_NON_LOCAL) && (heapFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) in matchesHeap()
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D | vkMemUtil.hpp | 105 bool matchesHeap (VkMemoryPropertyFlags heapFlags) const;
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | D3D12MemAlloc.cpp | 2247 D3D12_HEAP_FLAGS heapFlags, 2291 D3D12_HEAP_FLAGS heapFlags, 2324 D3D12_HEAP_FLAGS heapFlags, 2498 D3D12_HEAP_FLAGS heapFlags, 2602 …static UINT CalcDefaultPoolIndex(D3D12_HEAP_TYPE heapType, D3D12_HEAP_FLAGS heapFlags, bool suppor… 2603 UINT CalcDefaultPoolIndex(D3D12_HEAP_TYPE heapType, D3D12_HEAP_FLAGS heapFlags) const in CalcDefaultPoolIndex() 2605 return CalcDefaultPoolIndex(heapType, heapFlags, SupportsResourceHeapTier2()); in CalcDefaultPoolIndex() 3252 D3D12_HEAP_FLAGS heapFlags, in NormalBlock() argument 3255 MemoryBlock(allocator, heapType, heapFlags, size, id), in NormalBlock() 3302 D3D12_HEAP_FLAGS heapFlags, in MemoryBlock() argument [all …]
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D | D3D12MemAlloc.h | 1316 D3D12_HEAP_FLAGS heapFlags,
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | HeapAllocatorD3D12.cpp | 25 D3D12_HEAP_FLAGS heapFlags, in HeapAllocator() argument 29 mHeapFlags(heapFlags), in HeapAllocator()
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D | HeapAllocatorD3D12.h | 31 D3D12_HEAP_FLAGS heapFlags,
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