Searched refs:heapProperties (Results 1 – 2 of 2) sorted by relevance
42 const D3D12_HEAP_PROPERTIES* heapProperties = nullptr; in Allocate() local45 heapProperties = &kDefaultHeapProperties; in Allocate()48 heapProperties = &kUploadHeapProperties; in Allocate()51 heapProperties = &kReadbackHeapProperties; in Allocate()61 heapProperties, D3D12_HEAP_FLAG_NONE, &resourceDescriptor, initialUsage, nullptr, in Allocate()
31 D3D12_HEAP_PROPERTIES heapProperties = in GetMemorySegment() local34 if (heapProperties.MemoryPoolPreference == D3D12_MEMORY_POOL_L1) { in GetMemorySegment()348 D3D12_HEAP_PROPERTIES heapProperties; in CreateCommittedResource() local349 heapProperties.Type = heapType; in CreateCommittedResource()350 heapProperties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; in CreateCommittedResource()351 heapProperties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; in CreateCommittedResource()352 heapProperties.CreationNodeMask = 0; in CreateCommittedResource()353 heapProperties.VisibleNodeMask = 0; in CreateCommittedResource()381 &heapProperties, D3D12_HEAP_FLAG_NONE, &resourceDescriptor, initialUsage, in CreateCommittedResource()