/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
D | vktRayTracingMemGuaranteeTests.cpp | 176 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in RayTracingBuildTestInstance() local 202 if (0 != (m_shaders & hitStages)) in RayTracingBuildTestInstance()
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D | vktRayTracingComplexControlFlowTests.cpp | 288 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in RayTracingComplexControlFlowInstance() local 314 …calcShaderGroup(m_shaderGroupCount, m_shaders, m_shaders2, hitStages, m_hit… in RayTracingComplexControlFlowInstance()
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D | vktRayTracingBuiltinTests.cpp | 242 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in RayTracingBuiltinLaunchTestInstance() local 266 if (0 != (m_shaders & hitStages)) in RayTracingBuiltinLaunchTestInstance()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/ |
D | vktRayTracingMemGuaranteeTests.cpp | 176 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in RayTracingBuildTestInstance() local 202 if (0 != (m_shaders & hitStages)) in RayTracingBuildTestInstance()
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D | vktRayTracingComplexControlFlowTests.cpp | 288 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in RayTracingComplexControlFlowInstance() local 314 …calcShaderGroup(m_shaderGroupCount, m_shaders, m_shaders2, hitStages, m_hit… in RayTracingComplexControlFlowInstance()
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D | vktRayTracingBuiltinTests.cpp | 242 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in RayTracingBuiltinLaunchTestInstance() local 266 if (0 != (m_shaders & hitStages)) in RayTracingBuiltinLaunchTestInstance()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/ |
D | vktBindingDescriptorUpdateASTests.cpp | 1642 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in initPipeline() local 1666 if (0 != (m_shaders & hitStages)) in initPipeline() 2041 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in initPipeline() local 2065 …calcShaderGroup(m_shaderGroupCount, m_shaders, shaders0, hitStages, m_hitShad… in initPipeline()
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D | vktBindingDescriptorBufferTests.cpp | 3176 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in createRayTracingPipeline() local 3193 if (0 != (m_shaders & hitStages)) in createRayTracingPipeline()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/binding_model/ |
D | vktBindingDescriptorUpdateASTests.cpp | 1642 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in initPipeline() local 1666 if (0 != (m_shaders & hitStages)) in initPipeline() 2041 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in initPipeline() local 2065 …calcShaderGroup(m_shaderGroupCount, m_shaders, shaders0, hitStages, m_hitShad… in initPipeline()
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D | vktBindingDescriptorBufferTests.cpp | 3176 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in createRayTracingPipeline() local 3193 if (0 != (m_shaders & hitStages)) in createRayTracingPipeline()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/ |
D | vktRayQueryWatertightnessTests.cpp | 1366 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in initConfiguration() local 1390 if (0 != (m_shaders & hitStages)) in initConfiguration()
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D | vktRayQueryBuiltinTests.cpp | 1446 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in initConfiguration() local 1470 if (0 != (m_shaders & hitStages)) in initConfiguration()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_query/ |
D | vktRayQueryWatertightnessTests.cpp | 1366 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_… in initConfiguration() local 1390 if (0 != (m_shaders & hitStages)) in initConfiguration()
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D | vktRayQueryBuiltinTests.cpp | 1446 …const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT… in initConfiguration() local 1470 if (0 != (m_shaders & hitStages)) in initConfiguration()
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