Searched refs:hw_stage (Results 1 – 5 of 5) sorted by relevance
855 HWStage hw_stage{}; in setup_isel_context() local857 hw_stage = HWStage::ES; in setup_isel_context()859 hw_stage = HWStage::VS; in setup_isel_context()861 hw_stage = HWStage::NGG; /* GFX10/NGG: VS without GS uses the HW GS stage */ in setup_isel_context()863 hw_stage = HWStage::GS; in setup_isel_context()865 hw_stage = HWStage::FS; in setup_isel_context()867 hw_stage = HWStage::CS; in setup_isel_context()869 hw_stage = HWStage::VS; in setup_isel_context()871 hw_stage = HWStage::CS; /* Task shaders are implemented with compute shaders. */ in setup_isel_context()873 hw_stage = HWStage::NGG; /* Mesh shaders only work on NGG and on GFX10.3+. */ in setup_isel_context()[all …]
138 record->shader_data[i].hw_stage]); in ac_rgp_write_msgpack()153 record->shader_data[i].hw_stage]); in ac_rgp_write_msgpack()157 record->shader_data[i].hw_stage]); in ac_rgp_write_msgpack()341 [record->shader_data[i].hw_stage]; in ac_rgp_file_write_elf_symbol_table()
60 uint32_t hw_stage; member
1031 enum rgp_hardware_stages hw_stage; in si_sqtt_add_code_object() local1037 hw_stage = RGP_HW_STAGE_CS; in si_sqtt_add_code_object()1042 hw_stage = si_sqtt_pipe_to_rgp_shader_stage(&shader->key, i); in si_sqtt_add_code_object()1064 record->shader_data[gl_shader_stage].hw_stage = hw_stage; in si_sqtt_add_code_object()
909 record->shader_data[i].hw_stage = radv_mesa_to_rgp_shader_stage(pipeline, i); in radv_add_code_object()