Home
last modified time | relevance | path

Searched refs:i2b (Results 1 – 18 of 18) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
Dnir_search.c147 MATCH_BCONV_CASE(i2b) in nir_op_matches_search_op()
190 MATCH_BCONV_CASE(i2b) in nir_search_op_for_nir_op()
244 RET_BCONV_CASE(i2b) in nir_op_for_search_op()
624 CASE(i2b) in dump_value()
/third_party/python/Python/
Ddtoa.c605 i2b(int i) in i2b() function
706 p5 = i2b(625); in pow5mult()
759 p5 = i2b(625); in pow5mult()
1323 d = i2b(1); in bigcomp()
1823 bs = i2b(1); in _Py_dg_strtod()
2591 mhi = i2b(1); in _Py_dg_dtoa()
2625 S = i2b(1); in _Py_dg_dtoa()
/third_party/FreeBSD/contrib/gdtoa/
Dgdtoaimp.h565 #define i2b __i2b_D2A macro
619 extern Bigint *i2b ANSI((int));
Dmisc.c249 i2b in i2b() function
398 p5 = p5s = i2b(625);
403 p5 = p5s = i2b(625);
Dstrtod.c583 bs = i2b(1);
Dstrtodg.c721 bs = i2b(1);
/third_party/mesa3d/docs/relnotes/
D10.5.6.rst83 - st/mesa: make sure to create a "clean" bool when doing i2b
D10.5.1.rst156 - i965/vec4: Fix implementation of i2b.
D22.2.0.rst3498 - radv: Use nir_test_mask instead of i2b(iand)
3499 - nir: Use nir_test_mask instead of i2b(iand)
3500 - d3d12: Use nir_test_mask instead of i2b(iand)
3501 - intel: Use nir_test_mask instead of i2b(iand)
3502 - microsoft: Use nir_test_mask instead of i2b(iand)
3503 - dozen: Use nir_test_mask instead of i2b(iand)
D19.1.0.rst479 - panfrost/midgard: Handle i2b constant
1396 - v3d: Move i2b and f2b support into emit_comparison.
1955 - nir/algebraic: Replace i2b used by bcsel or if-statement with
D7.10.rst1200 - i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.
D20.0.0.rst746 - aco: implement 64bit i2b for SI /CI
/third_party/mesa3d/src/compiler/glsl/
Dir_builder.h188 ir_expression *i2b(operand a);
Dir_builder.cpp491 i2b(operand a) in i2b() function
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShaderCore.hpp245 void i2b(Vector4f &dst, const Vector4f &src);
DVertexProgram.cpp248 case Shader::OPCODE_I2B: i2b(d, s0); break; in program()
DPixelProgram.cpp201 case Shader::OPCODE_I2B: i2b(d, s0); break; in applyShader()
DShaderCore.cpp750 void ShaderCore::i2b(Vector4f &dst, const Vector4f &src) in i2b() function in sw::ShaderCore