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Searched refs:iAttr (Results 1 – 7 of 7) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/src/video/windows/
DSDL_windowsopengl.c476 int *iAttr; in WIN_GL_SetupWindowInternal() local
483 iAttr = &iAttribs[0]; in WIN_GL_SetupWindowInternal()
485 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; in WIN_GL_SetupWindowInternal()
486 *iAttr++ = GL_TRUE; in WIN_GL_SetupWindowInternal()
487 *iAttr++ = WGL_RED_BITS_ARB; in WIN_GL_SetupWindowInternal()
488 *iAttr++ = _this->gl_config.red_size; in WIN_GL_SetupWindowInternal()
489 *iAttr++ = WGL_GREEN_BITS_ARB; in WIN_GL_SetupWindowInternal()
490 *iAttr++ = _this->gl_config.green_size; in WIN_GL_SetupWindowInternal()
491 *iAttr++ = WGL_BLUE_BITS_ARB; in WIN_GL_SetupWindowInternal()
492 *iAttr++ = _this->gl_config.blue_size; in WIN_GL_SetupWindowInternal()
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/third_party/glslang/Test/
Dspv.IntersectShader.rint3 hitAttributeNV vec4 iAttr;
19 iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
Dspv.ext.IntersectShader.rint4 hitAttributeEXT vec4 iAttr;
23 iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
Dglsl.460.subgroup.rint107 hitAttributeNV vec4 iAttr;
123 iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
/third_party/glslang/Test/baseResults/
Dspv.IntersectShader.rint.out40 Name 63 "iAttr"
87 63(iAttr): 62(ptr) Variable HitAttributeKHR
135 Store 63(iAttr) 67
Dspv.ext.IntersectShader.rint.out47 Name 76 "iAttr"
102 76(iAttr): 75(ptr) Variable HitAttributeKHR
161 Store 76(iAttr) 80
Dglsl.460.subgroup.rint.out392 0:123 'iAttr' ( hitAttributeNV 4-component vector of float)
681 0:? 'iAttr' ( hitAttributeNV 4-component vector of float)
756 0:123 'iAttr' ( hitAttributeNV 4-component vector of float)
768 0:? 'iAttr' ( hitAttributeNV 4-component vector of float)