Searched refs:iAttr (Results 1 – 7 of 7) sorted by relevance
476 int *iAttr; in WIN_GL_SetupWindowInternal() local483 iAttr = &iAttribs[0]; in WIN_GL_SetupWindowInternal()485 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; in WIN_GL_SetupWindowInternal()486 *iAttr++ = GL_TRUE; in WIN_GL_SetupWindowInternal()487 *iAttr++ = WGL_RED_BITS_ARB; in WIN_GL_SetupWindowInternal()488 *iAttr++ = _this->gl_config.red_size; in WIN_GL_SetupWindowInternal()489 *iAttr++ = WGL_GREEN_BITS_ARB; in WIN_GL_SetupWindowInternal()490 *iAttr++ = _this->gl_config.green_size; in WIN_GL_SetupWindowInternal()491 *iAttr++ = WGL_BLUE_BITS_ARB; in WIN_GL_SetupWindowInternal()492 *iAttr++ = _this->gl_config.blue_size; in WIN_GL_SetupWindowInternal()[all …]
3 hitAttributeNV vec4 iAttr;19 iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
4 hitAttributeEXT vec4 iAttr;23 iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
107 hitAttributeNV vec4 iAttr;123 iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
40 Name 63 "iAttr"87 63(iAttr): 62(ptr) Variable HitAttributeKHR135 Store 63(iAttr) 67
47 Name 76 "iAttr"102 76(iAttr): 75(ptr) Variable HitAttributeKHR161 Store 76(iAttr) 80
392 0:123 'iAttr' ( hitAttributeNV 4-component vector of float)681 0:? 'iAttr' ( hitAttributeNV 4-component vector of float)756 0:123 'iAttr' ( hitAttributeNV 4-component vector of float)768 0:? 'iAttr' ( hitAttributeNV 4-component vector of float)