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Searched refs:ibuff (Results 1 – 5 of 5) sorted by relevance

/third_party/flutter/skia/src/gpu/gl/
DGrGLVertexArray.cpp201 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) { in bindWithIndexBuffer() argument
206 if (ibuff->isCpuBuffer()) { in bindWithIndexBuffer()
209 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); in bindWithIndexBuffer()
211 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); in bindWithIndexBuffer()
DGrGLGpu.h567 GrGLAttribArrayState* bindInternalVertexArray(GrGLGpu*, const GrBuffer* ibuff = nullptr);
/third_party/flutter/skia/tests/
DGrMeshTest.cpp161 auto ibuff = helper->getIndexBuffer(); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
162 VALIDATE(ibuff); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
174 mesh.setIndexed(ibuff, repetitionCount * 6, baseRepetition * 6, baseRepetition * 4, in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
185 auto ibuff = helper->getIndexBuffer(); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
186 VALIDATE(ibuff); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
194 mesh.setIndexedPatterned(ibuff, 6, 4, kBoxCountX, kIndexPatternRepeatCount); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
/third_party/skia/src/gpu/gl/
DGrGLVertexArray.cpp195 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) { in bindWithIndexBuffer() argument
200 if (ibuff->isCpuBuffer()) { in bindWithIndexBuffer()
203 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); in bindWithIndexBuffer()
DGrGLGpu.h657 GrGLAttribArrayState* bindInternalVertexArray(GrGLGpu*, const GrBuffer* ibuff = nullptr);