Home
last modified time | relevance | path

Searched refs:imageLoad (Results 1 – 25 of 134) sorted by relevance

123456

/third_party/glslang/Test/
Dspv.image.load-formatted.frag47 v += imageLoad(i1D, ic1D);
49 v += imageLoad(i2D, ic2D);
51 v += imageLoad(i3D, ic3D);
53 v += imageLoad(iCube, ic3D);
55 v += imageLoad(iCubeArray, ic3D);
57 v += imageLoad(i2DRect, ic2D);
59 v += imageLoad(i1DArray, ic2D);
61 v += imageLoad(i2DArray, ic3D);
63 v += imageLoad(iBuffer, ic1D);
65 v += imageLoad(i2DMS, ic2D, 1);
[all …]
Dspv.image.frag50 v += imageLoad(i1D, ic1D);
52 v += imageLoad(i2D, ic2D);
54 v += imageLoad(i3D, ic3D);
56 v += imageLoad(iCube, ic3D);
58 v += imageLoad(iCubeArray, ic3D);
60 v += imageLoad(i2DRect, ic2D);
62 v += imageLoad(i1DArray, ic2D);
64 v += imageLoad(i2DArray, ic3D);
66 v += imageLoad(iBuffer, ic1D);
68 v += imageLoad(i2DMS, ic2D, 1);
[all …]
Dspv.1.4.image.frag22 v += imageLoad(i2D, ic2D);
24 v += imageLoad(ii2D, ic2D);
26 v += imageLoad(ui2D, ic2D);
29 v += imageLoad(i2DMS, ic2D, 1);
31 v += imageLoad(ii2DMS, ic2D, 1);
33 v += imageLoad(ui2DMS, ic2D, 1);
Dspv.memoryQualifier.frag27 vec4 texel = imageLoad(i1D, 1);
28 texel += imageLoad(i2D, ivec2(1));
29 texel += imageLoad(i2DRect, ivec2(1));
30 texel += imageLoad(i3D, ivec3(1));
Dspv.imageAtomic64.frag73 i64v4 += imageLoad(i1D, i32v4.x);
74 i64v4 += imageLoad(i3D, i32v4.xyz);
75 i64v4 += imageLoad(iBuf, i32v4.x);
76 i64v4 += imageLoad(i2DArray, i32v4.xyz);
77 i64v4 += imageLoad(i2DRect, i32v4.xy);
78 i64v4 += imageLoad(i2DMSArray, i32v4.xyz, i32v4.w);
Dspv.precisionNonESSamp.frag22 lowp vec4 vi1 = imageLoad(i1, iv2);
23 lowp vec4 vi2 = imageLoad(i2, iv2);
Dspv.nonuniform.frag42 b += imageLoad(storageTexelBufferDyn[dyn_i], 1).x;
46 b += imageLoad(storageImage[nu_ii], ivec2(1)).x;
49 b += imageLoad(storageTexelBuffer[nu_ii], 1).x;
Dspv.precisionTexture.frag22 v = imageLoad(imageM, coord);
23 v = imageLoad(imageH, coord);
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/comp/
Dimage.nonwritable-uav-texture.comp37 vec4 f = imageLoad(uImageInF, ivec2(gl_GlobalInvocationID.xy));
40 ivec4 i = imageLoad(uImageInI, ivec2(gl_GlobalInvocationID.xy));
43 uvec4 u = imageLoad(uImageInU, ivec2(gl_GlobalInvocationID.xy));
46 vec4 b = imageLoad(uImageInBuffer, int(gl_GlobalInvocationID.x));
49 vec4 f2 = imageLoad(uImageInF2, ivec2(gl_GlobalInvocationID.xy));
52 ivec4 i2 = imageLoad(uImageInI2, ivec2(gl_GlobalInvocationID.xy));
55 uvec4 u2 = imageLoad(uImageInU2, ivec2(gl_GlobalInvocationID.xy));
58 vec4 b2 = imageLoad(uImageInBuffer2, int(gl_GlobalInvocationID.x));
61 vec4 f4 = imageLoad(uImageInF4, ivec2(gl_GlobalInvocationID.xy));
64 ivec4 i4 = imageLoad(uImageInI4, ivec2(gl_GlobalInvocationID.xy));
[all …]
Dimage.comp37 vec4 f = imageLoad(uImageInF, ivec2(gl_GlobalInvocationID.xy));
40 ivec4 i = imageLoad(uImageInI, ivec2(gl_GlobalInvocationID.xy));
43 uvec4 u = imageLoad(uImageInU, ivec2(gl_GlobalInvocationID.xy));
46 vec4 b = imageLoad(uImageInBuffer, int(gl_GlobalInvocationID.x));
49 vec4 f2 = imageLoad(uImageInF2, ivec2(gl_GlobalInvocationID.xy));
52 ivec4 i2 = imageLoad(uImageInI2, ivec2(gl_GlobalInvocationID.xy));
55 uvec4 u2 = imageLoad(uImageInU2, ivec2(gl_GlobalInvocationID.xy));
58 vec4 b2 = imageLoad(uImageInBuffer2, int(gl_GlobalInvocationID.x));
61 vec4 f4 = imageLoad(uImageInF4, ivec2(gl_GlobalInvocationID.xy));
64 ivec4 i4 = imageLoad(uImageInI4, ivec2(gl_GlobalInvocationID.xy));
[all …]
/third_party/glslang/Test/baseResults/
Dhlsl.imageload-subvec4.comp.out16 0:19 imageLoad ( temp float)
24 0:20 imageLoad ( temp float)
35 0:21 imageLoad ( temp float)
40 0:22 imageLoad ( temp float)
51 0:23 imageLoad ( temp float)
61 0:26 imageLoad ( temp int)
69 0:27 imageLoad ( temp int)
80 0:28 imageLoad ( temp int)
85 0:29 imageLoad ( temp int)
96 0:30 imageLoad ( temp int)
[all …]
Dhlsl.load.rwtexture.dx10.frag.out9 0:44 imageLoad ( temp 4-component vector of float)
15 0:45 imageLoad ( temp 4-component vector of int)
21 0:46 imageLoad ( temp 4-component vector of uint)
27 0:49 imageLoad ( temp 4-component vector of float)
33 0:50 imageLoad ( temp 4-component vector of int)
39 0:51 imageLoad ( temp 4-component vector of uint)
45 0:54 imageLoad ( temp 4-component vector of float)
51 0:55 imageLoad ( temp 4-component vector of int)
57 0:56 imageLoad ( temp 4-component vector of uint)
133 0:44 imageLoad ( temp 4-component vector of float)
[all …]
Dhlsl.rw.scalar.bracket.frag.out59 0:57 imageLoad ( temp float)
68 0:59 imageLoad ( temp float)
77 0:60 imageLoad ( temp int)
86 0:61 imageLoad ( temp uint)
95 0:64 imageLoad ( temp float)
104 0:65 imageLoad ( temp int)
113 0:66 imageLoad ( temp uint)
122 0:69 imageLoad ( temp float)
131 0:70 imageLoad ( temp int)
140 0:71 imageLoad ( temp uint)
[all …]
Dhlsl.load.rwtexture.array.dx10.frag.out9 0:44 imageLoad ( temp 4-component vector of float)
15 0:45 imageLoad ( temp 4-component vector of int)
21 0:46 imageLoad ( temp 4-component vector of uint)
27 0:49 imageLoad ( temp 4-component vector of float)
33 0:50 imageLoad ( temp 4-component vector of int)
39 0:51 imageLoad ( temp 4-component vector of uint)
115 0:44 imageLoad ( temp 4-component vector of float)
121 0:45 imageLoad ( temp 4-component vector of int)
127 0:46 imageLoad ( temp 4-component vector of uint)
133 0:49 imageLoad ( temp 4-component vector of float)
[all …]
Dhlsl.rw.register.frag.out11 0:12 imageLoad ( temp float)
18 0:13 imageLoad ( temp uint)
62 0:12 imageLoad ( temp float)
69 0:13 imageLoad ( temp uint)
Dhlsl.load.rwbuffer.dx10.frag.out8 0:25 imageLoad ( temp 4-component vector of float)
14 0:26 imageLoad ( temp 4-component vector of uint)
20 0:27 imageLoad ( temp 4-component vector of int)
65 0:25 imageLoad ( temp 4-component vector of float)
71 0:26 imageLoad ( temp 4-component vector of uint)
77 0:27 imageLoad ( temp 4-component vector of int)
Dhlsl.rw.vec2.bracket.frag.out62 0:57 imageLoad ( temp 2-component vector of float)
71 0:59 imageLoad ( temp 2-component vector of float)
80 0:60 imageLoad ( temp 2-component vector of int)
89 0:61 imageLoad ( temp 2-component vector of uint)
98 0:64 imageLoad ( temp 2-component vector of float)
107 0:65 imageLoad ( temp 2-component vector of int)
116 0:66 imageLoad ( temp 2-component vector of uint)
125 0:69 imageLoad ( temp 2-component vector of float)
134 0:70 imageLoad ( temp 2-component vector of int)
143 0:71 imageLoad ( temp 2-component vector of uint)
[all …]
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/draw/shader_invocation/
Dhelper_invocation.amber94 vec4 colorValues = imageLoad(resultImage, ivec2(0, 0));
97 results[1] = imageLoad(resultImage, ivec2(1, 0));
98 results[2] = imageLoad(resultImage, ivec2(0, 1));
99 results[3] = imageLoad(resultImage, ivec2(1, 1));
/third_party/vk-gl-cts/external/amber/src/tests/cases/
Ddraw_storageimage_multisample.amber34 imageStore(sample0, uv, imageLoad(texture, uv, 3));
35 imageStore(sample1, uv, imageLoad(texture, uv, 2));
36 imageStore(sample2, uv, imageLoad(texture, uv, 1));
37 imageStore(sample3, uv, imageLoad(texture, uv, 0));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/frag/
Dimage-ms.desktop.frag8 vec4 _29 = imageLoad(uImageArray, ivec3(1, 2, 4), 3);
9 imageStore(uImage, ivec2(2, 3), 1, imageLoad(uImage, ivec2(1, 2), 2));
/third_party/skia/third_party/externals/spirv-cross/shaders/desktop-only/frag/
Dimage-ms.desktop.frag8 vec4 a = imageLoad(uImage, ivec2(1, 2), 2);
9 vec4 b = imageLoad(uImageArray, ivec3(1, 2, 4), 3);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/desktop-only/frag/
Dimage-ms.desktop.frag8 vec4 a = imageLoad(uImage, ivec2(1, 2), 2);
9 vec4 b = imageLoad(uImageArray, ivec3(1, 2, 4), 3);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/desktop-only/frag/
Dimage-ms.desktop.frag9 vec4 a = imageLoad(uImageMS, ivec2(1, 2), 2);
10 vec4 b = imageLoad(uImageArray, ivec3(1, 2, 4));
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/rasterization/line_continuity/
Dpolygon-mode-lines.amber38 color_out = imageLoad(texture, ivec2(gl_FragCoord.xy));
92 vec4 c = imageLoad(img, p);
119 vec4 c = imageLoad(img, p);
Dline-strip.amber36 color_out = imageLoad(texture, ivec2(gl_FragCoord.xy));
90 vec4 c = imageLoad(img, p);
117 vec4 c = imageLoad(img, p);

123456