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Searched refs:indirect_draw (Results 1 – 25 of 29) sorted by relevance

12

/third_party/vk-gl-cts/android/cts/main/vk-master-2022-03-01/
Dmesh-shader.txt3499 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3500 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3501 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3502 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3503 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3504 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3505 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3506 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3507 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3508 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
[all …]
Ddraw.txt1 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw.triangle_list
2 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw.triangle_strip
3 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_count.triangle_list
4 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_count.triangle_str…
5 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_param_count.triang…
6 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_param_count.triang…
7 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_first_instance.tri…
8 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_first_instance.tri…
9 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_count_first_instan…
10 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_count_first_instan…
[all …]
/third_party/vk-gl-cts/android/cts/main/vk-master/
Dmesh-shader.txt3499 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3500 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3501 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3502 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3503 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3504 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3505 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3506 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3507 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3508 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
[all …]
Ddraw.txt10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
11 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip
12 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_list
13 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_strip
14 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list
15 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip
16 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_list
17 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip
18 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list
19 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip
[all …]
/third_party/vk-gl-cts/external/vulkancts/mustpass/main/vk-default/
Dmesh-shader.txt3499 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3500 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3501 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3502 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3503 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3504 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3505 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3506 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3507 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
3508 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…
[all …]
Ddraw.txt10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
11 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip
12 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_list
13 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_strip
14 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list
15 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip
16 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_list
17 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip
18 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list
19 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip
[all …]
/third_party/vk-gl-cts/android/cts/main/vksc-main/
Ddraw.txt10 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
11 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip
12 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_list
13 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_strip
14 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list
15 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip
16 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_list
17 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip
18 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list
19 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip
[all …]
/third_party/vk-gl-cts/external/vulkancts/mustpass/main/vksc-default/
Ddraw.txt10 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
11 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip
12 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_list
13 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_strip
14 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list
15 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip
16 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_list
17 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip
18 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list
19 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip
[all …]
/third_party/vk-gl-cts/android/cts/main/vk-master-2019-03-01/
Ddraw.txt9 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip
11 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_list
12 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_strip
13 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_list
14 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip
15 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list
16 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip
17 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_instanced.no_first_instance.triangle…
18 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_instanced.no_first_instance.triangle…
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master-2019-03-01/
Ddraw.txt9 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip
11 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_list
12 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_strip
13 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_list
14 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip
15 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list
16 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip
17 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_instanced.no_first_instance.triangle…
18 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_instanced.no_first_instance.triangle…
[all …]
/third_party/vk-gl-cts/android/cts/main/vksc-master/
Ddraw.txt10 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw.triangle_list
11 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw.triangle_strip
12 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_count.triangle_list
13 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_count.triangle_strip
14 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_param_count.triangle_list
15 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_param_count.triangle_strip
16 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_first_instance.triangle_list
17 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip
18 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list
19 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip
[all …]
/third_party/vk-gl-cts/android/cts/main/vk-master-2021-03-01/
Ddraw.txt1 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list
2 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip
3 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_first_instance.triangle_…
4 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_first_instance.triangle_…
5 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.no_first_insta…
6 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.no_first_insta…
7 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.first_instance…
8 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.first_instance…
9 dEQP-VK.draw.renderpass.indirect_draw.indexed.indirect_draw_param_count.triangle_list
10 dEQP-VK.draw.renderpass.indirect_draw.indexed.indirect_draw_param_count.triangle_strip
[all …]
/third_party/mesa3d/src/gallium/drivers/panfrost/
Dpan_screen.h107 } indirect_draw; member
Dpan_screen.c757 panfrost_pool_cleanup(&screen->indirect_draw.bin_pool); in panfrost_destroy_screen()
933 panfrost_pool_init(&screen->indirect_draw.bin_pool, NULL, dev, in panfrost_create_screen()
Dpan_context.h170 bool indirect_draw; member
Dpan_cmdstream.c1992 bool instanced = ctx->indirect_draw || ctx->instance_count > 1; in panfrost_emit_vertex_data()
2068 if (ctx->indirect_draw) { in panfrost_emit_vertex_data()
2237 batch->ctx->indirect_draw ? 0 : in panfrost_emit_varyings()
2646 ctx->indirect_draw ? in panfrost_emit_vertex_tiler_jobs()
3101 cfg.index_count = ctx->indirect_draw ? 1 : draw->count; in panfrost_emit_primitive()
3603 ctx->indirect_draw = false; in panfrost_direct_draw()
3773 ctx->indirect_draw = true; in panfrost_indirect_draw()
4768 GENX(panfrost_init_indirect_draw_shaders)(dev, &screen->indirect_draw.bin_pool.base); in GENX()
/third_party/mesa3d/docs/relnotes/
D21.3.3.rst44 - pan/indirect_draw: Don't upload garbage UBO
/third_party/mesa3d/src/amd/vulkan/
Dsi_cmd_buffer.c805 bool indirect_draw, bool count_from_stream_output, in si_get_ia_multi_vgt_param() argument
828 multi_instances_smaller_than_primgroup = indirect_draw; in si_get_ia_multi_vgt_param()
853 if (family == CHIP_HAWAII && (instanced_draw || indirect_draw)) in si_get_ia_multi_vgt_param()
883 if (family == CHIP_BONAIRE && ia_switch_on_eoi && (instanced_draw || indirect_draw)) in si_get_ia_multi_vgt_param()
899 bool set_vgt_flush = indirect_draw; in si_get_ia_multi_vgt_param()
Dradv_private.h1680 bool indirect_draw, bool count_from_stream_output,
/third_party/mesa3d/src/freedreno/decode/
Dmeson.build109 …['dEQP-VK.draw.indirect_draw.indexed.indirect_draw_count.triangle_list', ['--frame', '0', '--once'…
/third_party/vk-gl-cts/android/cts/master/vk-master/
Ddraw.txt10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
11 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip
12 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_list
13 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_strip
14 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list
15 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip
16 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_list
17 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip
18 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list
19 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip
[all …]
/third_party/vk-gl-cts/external/vulkancts/mustpass/master/vk-default/
Ddraw.txt10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
11 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip
12 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_list
13 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_strip
14 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list
15 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip
16 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_list
17 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip
18 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list
19 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip
[all …]
/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/vk-default/
Ddraw.txt10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
11 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip
12 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_list
13 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_strip
14 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list
15 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip
16 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_list
17 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip
18 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list
19 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master-2021-03-01/
Ddraw.txt1 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list
2 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip
3 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_first_instance.triangle_…
4 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_first_instance.triangle_…
5 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.no_first_insta…
6 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.no_first_insta…
7 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.first_instance…
8 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.first_instance…
9 dEQP-VK.draw.renderpass.indirect_draw.indexed.indirect_draw_param_count.triangle_list
10 dEQP-VK.draw.renderpass.indirect_draw.indexed.indirect_draw_param_count.triangle_strip
[all …]
/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_cmd_buffer.c2813 struct dzn_meta_indirect_draw *indirect_draw = &device->indirect_draws[draw_type]; in dzn_cmd_buffer_indirect_draw() local
2816 ID3D12GraphicsCommandList1_SetComputeRootSignature(cmdbuf->cmdlist, indirect_draw->root_sig); in dzn_cmd_buffer_indirect_draw()
2817 ID3D12GraphicsCommandList1_SetPipelineState(cmdbuf->cmdlist, indirect_draw->pipeline_state); in dzn_cmd_buffer_indirect_draw()

12