Searched refs:indirect_draw (Results 1 – 25 of 29) sorted by relevance
12
3499 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…3500 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…3501 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…3502 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…3503 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…3504 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…3505 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…3506 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…3507 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…3508 dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_ava…[all …]
1 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw.triangle_list2 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw.triangle_strip3 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_count.triangle_list4 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_count.triangle_str…5 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_param_count.triang…6 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_param_count.triang…7 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_first_instance.tri…8 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_first_instance.tri…9 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_count_first_instan…10 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_count_first_instan…[all …]
10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list11 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip12 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_list13 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_strip14 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list15 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip16 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_list17 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip18 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list19 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip[all …]
10 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list11 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip12 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_list13 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_strip14 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list15 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip16 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_list17 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip18 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list19 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip[all …]
9 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip11 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_list12 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count.triangle_strip13 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_list14 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip15 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list16 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip17 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_instanced.no_first_instance.triangle…18 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_instanced.no_first_instance.triangle…[all …]
10 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw.triangle_list11 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw.triangle_strip12 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_count.triangle_list13 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_count.triangle_strip14 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_param_count.triangle_list15 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_param_count.triangle_strip16 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_first_instance.triangle_list17 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_first_instance.triangle_strip18 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_list19 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw_count_first_instance.triangle_strip[all …]
1 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list2 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip3 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_first_instance.triangle_…4 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_first_instance.triangle_…5 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.no_first_insta…6 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.no_first_insta…7 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.first_instance…8 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.first_instance…9 dEQP-VK.draw.renderpass.indirect_draw.indexed.indirect_draw_param_count.triangle_list10 dEQP-VK.draw.renderpass.indirect_draw.indexed.indirect_draw_param_count.triangle_strip[all …]
107 } indirect_draw; member
757 panfrost_pool_cleanup(&screen->indirect_draw.bin_pool); in panfrost_destroy_screen()933 panfrost_pool_init(&screen->indirect_draw.bin_pool, NULL, dev, in panfrost_create_screen()
170 bool indirect_draw; member
1992 bool instanced = ctx->indirect_draw || ctx->instance_count > 1; in panfrost_emit_vertex_data()2068 if (ctx->indirect_draw) { in panfrost_emit_vertex_data()2237 batch->ctx->indirect_draw ? 0 : in panfrost_emit_varyings()2646 ctx->indirect_draw ? in panfrost_emit_vertex_tiler_jobs()3101 cfg.index_count = ctx->indirect_draw ? 1 : draw->count; in panfrost_emit_primitive()3603 ctx->indirect_draw = false; in panfrost_direct_draw()3773 ctx->indirect_draw = true; in panfrost_indirect_draw()4768 GENX(panfrost_init_indirect_draw_shaders)(dev, &screen->indirect_draw.bin_pool.base); in GENX()
44 - pan/indirect_draw: Don't upload garbage UBO
805 bool indirect_draw, bool count_from_stream_output, in si_get_ia_multi_vgt_param() argument828 multi_instances_smaller_than_primgroup = indirect_draw; in si_get_ia_multi_vgt_param()853 if (family == CHIP_HAWAII && (instanced_draw || indirect_draw)) in si_get_ia_multi_vgt_param()883 if (family == CHIP_BONAIRE && ia_switch_on_eoi && (instanced_draw || indirect_draw)) in si_get_ia_multi_vgt_param()899 bool set_vgt_flush = indirect_draw; in si_get_ia_multi_vgt_param()
1680 bool indirect_draw, bool count_from_stream_output,
109 …['dEQP-VK.draw.indirect_draw.indexed.indirect_draw_count.triangle_list', ['--frame', '0', '--once'…
2813 struct dzn_meta_indirect_draw *indirect_draw = &device->indirect_draws[draw_type]; in dzn_cmd_buffer_indirect_draw() local2816 ID3D12GraphicsCommandList1_SetComputeRootSignature(cmdbuf->cmdlist, indirect_draw->root_sig); in dzn_cmd_buffer_indirect_draw()2817 ID3D12GraphicsCommandList1_SetPipelineState(cmdbuf->cmdlist, indirect_draw->pipeline_state); in dzn_cmd_buffer_indirect_draw()