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Searched refs:initialUsage (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DResourceAllocatorManagerD3D12.cpp185 D3D12_RESOURCE_STATES initialUsage) { in AllocateMemory() argument
204 optimizedClearValue, initialUsage)); in AllocateMemory()
213 initialUsage)); in AllocateMemory()
272 D3D12_RESOURCE_STATES initialUsage) { in CreatePlacedResource() argument
331 heap->GetD3D12Heap(), allocation.GetOffset(), &resourceDescriptor, initialUsage, in CreatePlacedResource()
347 D3D12_RESOURCE_STATES initialUsage) { in CreateCommittedResource() argument
381 &heapProperties, D3D12_HEAP_FLAG_NONE, &resourceDescriptor, initialUsage, in CreateCommittedResource()
DResourceAllocatorManagerD3D12.h66 D3D12_RESOURCE_STATES initialUsage);
81 D3D12_RESOURCE_STATES initialUsage);
87 D3D12_RESOURCE_STATES initialUsage);
DDeviceD3D12.cpp528 D3D12_RESOURCE_STATES initialUsage) { in AllocateMemory() argument
530 initialUsage); in AllocateMemory()
DDeviceD3D12.h111 D3D12_RESOURCE_STATES initialUsage);
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DResourceAllocator.cpp41 D3D12_RESOURCE_STATES initialUsage) { in Allocate() argument
61 heapProperties, D3D12_HEAP_FLAG_NONE, &resourceDescriptor, initialUsage, nullptr, in Allocate()
DResourceAllocator.h32 D3D12_RESOURCE_STATES initialUsage);