Searched refs:input_attachment_index (Results 1 – 25 of 60) sorted by relevance
123
/third_party/glslang/Test/ |
D | hlsl.subpass.frag | 2 layout(input_attachment_index = 1) SubpassInput<float4> subpass_f4 : register(t1); 3 layout(input_attachment_index = 2) SubpassInput<int4> subpass_i4; 4 layout(input_attachment_index = 3) SubpassInput<uint4> subpass_u4; 6 layout(input_attachment_index = 4) SubpassInputMS<float4> subpass_ms_f4; 7 layout(input_attachment_index = 5) SubpassInputMS<int4> subpass_ms_i4; 8 layout(input_attachment_index = 6) SubpassInputMS<uint4> subpass_ms_u4; 10 layout(input_attachment_index = 1) SubpassInput<float3> subpass_f3; 11 layout(input_attachment_index = 2) SubpassInput<int3> subpass_i3; 12 layout(input_attachment_index = 3) SubpassInput<uint3> subpass_u3; 14 layout(input_attachment_index = 4) SubpassInputMS<float3> subpass_ms_f3; [all …]
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D | spv.subpass.frag | 3 layout(input_attachment_index = 1) uniform subpassInput sub; 4 layout(input_attachment_index = 2) uniform subpassInputMS subMS; 5 layout(input_attachment_index = 3) uniform isubpassInput isub; 6 layout(input_attachment_index = 4) uniform isubpassInputMS isubMS; 7 layout(input_attachment_index = 5) uniform usubpassInput usub; 8 layout(input_attachment_index = 6) uniform usubpassInputMS usubMS;
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D | vulkan.vert | 3 layout(input_attachment_index = 2) uniform subpassInput subD1; // ERROR, not this stage 4 layout(input_attachment_index = 2) uniform isubpassInput subD2; // ERROR, not this stage 5 layout(input_attachment_index = 2) uniform usubpassInput subD3; // ERROR, not this stage 6 layout(input_attachment_index = 2) uniform subpassInputMS subD4; // ERROR, not this stage 7 layout(input_attachment_index = 2) uniform isubpassInputMS subD5; // ERROR, not this stage 8 layout(input_attachment_index = 2) uniform usubpassInputMS subD6; // ERROR, not this stage 76 layout(input_attachment_index = nonLit) vec4 nonLit3; // ERROR, non literal
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D | spv.register.subpass.frag | 4 layout(input_attachment_index = 1) SubpassInput<float4> subpass_f4 : register(t1); 5 layout(input_attachment_index = 4) SubpassInputMS<float4> subpass_ms_f4; 6 [[vk::input_attachment_index(7)]] SubpassInput subpass_2;
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/third_party/skia/resources/sksl/errors/ |
D | LayoutRepeatedQualifiers.sksl | 12 input_attachment_index = 1, 24 input_attachment_index = 2
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D | LayoutInFunctions.sksl | 12 input_attachment_index = 1) 27 input_attachment_index = 1) float x) {}
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/third_party/skia/third_party/externals/spirv-cross/shaders/vulkan/frag/ |
D | input-attachment-ms.vk.frag | 3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; 4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
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D | input-attachment.vk.frag | 4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; 5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/vulkan/frag/ |
D | input-attachment-ms.vk.frag.vk | 3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; 4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
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D | input-attachment.vk.frag.vk | 5 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; 6 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vulkan/frag/ |
D | input-attachment-ms.vk.frag.vk | 3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; 4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
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D | input-attachment.vk.frag.vk | 5 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; 6 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
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/third_party/skia/third_party/externals/spirv-cross/shaders-reflection/frag/ |
D | input-attachment-ms.vk.frag | 3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; 4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
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D | input-attachment.vk.frag | 4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; 5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/ |
D | input-attachment-ms.arrayed-subpass.msl21.frag | 3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; 4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
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D | input-attachment-ms.multiview.msl21.frag | 3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; 4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
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D | input-attachment-ms.frag | 3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; 4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
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D | input-attachment.arrayed-subpass.frag | 4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; 5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
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D | input-attachment.multiview.frag | 4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; 5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
D | input-attachment-ms.frag | 3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0; 4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
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D | input-attachment.frag | 4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; 5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
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/third_party/skia/third_party/externals/spirv-cross/shaders-no-opt/frag/ |
D | subpass-input.framebuffer-fetch.nocompat.framebuffer-fetch-noncoherent.frag | 4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; 5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
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D | subpass-input.framebuffer-fetch.nocompat.legacy.frag | 4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; 5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
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D | subpass-input.framebuffer-fetch.nocompat.legacy.framebuffer-fetch-noncoherent.frag | 4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; 5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
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D | subpass-input.framebuffer-fetch.nocompat.frag | 4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; 5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
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