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Searched refs:input_attachment_index (Results 1 – 25 of 60) sorted by relevance

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/third_party/glslang/Test/
Dhlsl.subpass.frag2 layout(input_attachment_index = 1) SubpassInput<float4> subpass_f4 : register(t1);
3 layout(input_attachment_index = 2) SubpassInput<int4> subpass_i4;
4 layout(input_attachment_index = 3) SubpassInput<uint4> subpass_u4;
6 layout(input_attachment_index = 4) SubpassInputMS<float4> subpass_ms_f4;
7 layout(input_attachment_index = 5) SubpassInputMS<int4> subpass_ms_i4;
8 layout(input_attachment_index = 6) SubpassInputMS<uint4> subpass_ms_u4;
10 layout(input_attachment_index = 1) SubpassInput<float3> subpass_f3;
11 layout(input_attachment_index = 2) SubpassInput<int3> subpass_i3;
12 layout(input_attachment_index = 3) SubpassInput<uint3> subpass_u3;
14 layout(input_attachment_index = 4) SubpassInputMS<float3> subpass_ms_f3;
[all …]
Dspv.subpass.frag3 layout(input_attachment_index = 1) uniform subpassInput sub;
4 layout(input_attachment_index = 2) uniform subpassInputMS subMS;
5 layout(input_attachment_index = 3) uniform isubpassInput isub;
6 layout(input_attachment_index = 4) uniform isubpassInputMS isubMS;
7 layout(input_attachment_index = 5) uniform usubpassInput usub;
8 layout(input_attachment_index = 6) uniform usubpassInputMS usubMS;
Dvulkan.vert3 layout(input_attachment_index = 2) uniform subpassInput subD1; // ERROR, not this stage
4 layout(input_attachment_index = 2) uniform isubpassInput subD2; // ERROR, not this stage
5 layout(input_attachment_index = 2) uniform usubpassInput subD3; // ERROR, not this stage
6 layout(input_attachment_index = 2) uniform subpassInputMS subD4; // ERROR, not this stage
7 layout(input_attachment_index = 2) uniform isubpassInputMS subD5; // ERROR, not this stage
8 layout(input_attachment_index = 2) uniform usubpassInputMS subD6; // ERROR, not this stage
76 layout(input_attachment_index = nonLit) vec4 nonLit3; // ERROR, non literal
Dspv.register.subpass.frag4 layout(input_attachment_index = 1) SubpassInput<float4> subpass_f4 : register(t1);
5 layout(input_attachment_index = 4) SubpassInputMS<float4> subpass_ms_f4;
6 [[vk::input_attachment_index(7)]] SubpassInput subpass_2;
/third_party/skia/resources/sksl/errors/
DLayoutRepeatedQualifiers.sksl12 input_attachment_index = 1,
24 input_attachment_index = 2
DLayoutInFunctions.sksl12 input_attachment_index = 1)
27 input_attachment_index = 1) float x) {}
/third_party/skia/third_party/externals/spirv-cross/shaders/vulkan/frag/
Dinput-attachment-ms.vk.frag3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
Dinput-attachment.vk.frag4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/vulkan/frag/
Dinput-attachment-ms.vk.frag.vk3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
Dinput-attachment.vk.frag.vk5 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
6 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vulkan/frag/
Dinput-attachment-ms.vk.frag.vk3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
Dinput-attachment.vk.frag.vk5 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
6 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
/third_party/skia/third_party/externals/spirv-cross/shaders-reflection/frag/
Dinput-attachment-ms.vk.frag3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
Dinput-attachment.vk.frag4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/
Dinput-attachment-ms.arrayed-subpass.msl21.frag3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
Dinput-attachment-ms.multiview.msl21.frag3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
Dinput-attachment-ms.frag3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
Dinput-attachment.arrayed-subpass.frag4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
Dinput-attachment.multiview.frag4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/
Dinput-attachment-ms.frag3 layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInputMS uSubpass0;
4 layout(input_attachment_index = 1, set = 0, binding = 1) uniform subpassInputMS uSubpass1;
Dinput-attachment.frag4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
/third_party/skia/third_party/externals/spirv-cross/shaders-no-opt/frag/
Dsubpass-input.framebuffer-fetch.nocompat.framebuffer-fetch-noncoherent.frag4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
Dsubpass-input.framebuffer-fetch.nocompat.legacy.frag4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
Dsubpass-input.framebuffer-fetch.nocompat.legacy.framebuffer-fetch-noncoherent.frag4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
Dsubpass-input.framebuffer-fetch.nocompat.frag4 layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
5 layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;

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