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Searched refs:input_attribute_name (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cClipDistance.hpp172 …bool useAsShaderInput(Program program, std::string input_attribute_name, glw::GLint number_of_comp…
398 std::string input_attribute_name, in useAsShaderInput() argument
403 …ocation = m_gl.getAttribLocation(program.ProgramStatus().program_id, input_attribute_name.c_str()); in useAsShaderInput()