Searched refs:input_attribute_name (Results 1 – 1 of 1) sorted by relevance
172 …bool useAsShaderInput(Program program, std::string input_attribute_name, glw::GLint number_of_comp…398 std::string input_attribute_name, in useAsShaderInput() argument403 …ocation = m_gl.getAttribLocation(program.ProgramStatus().program_id, input_attribute_name.c_str()); in useAsShaderInput()