Searched refs:input_slots_valid (Results 1 – 8 of 8) sorted by relevance
186 found |= check("input slots valid", input_slots_valid); in debug_fs_recompile()
504 uint64_t input_slots_valid; member
1912 key->input_slots_valid, in calculate_urb_setup()1938 if (key->input_slots_valid & BITFIELD64_BIT(i)) { in calculate_urb_setup()
249 wm_key->input_slots_valid = nir->info.inputs_read | VARYING_BIT_POS; in blorp_compile_fs()
169 .input_slots_valid = key->input_slots_valid, in iris_to_brw_fs_key()2052 key.input_slots_valid = last_vue_map->slots_valid; in iris_update_compiled_fs()2685 .input_slots_valid = in iris_create_shader_state()
272 uint64_t input_slots_valid; member
452 key->input_slots_valid = 0; in populate_wm_prog_key()1149 fs_stage->key.wm.input_slots_valid = in anv_pipeline_compile_fs()
1949 key.input_slots_valid = ice->shaders.last_vue_map->slots_valid; in crocus_update_compiled_fs()2902 .input_slots_valid = in crocus_create_fs_state()