Searched refs:integerSupport (Results 1 – 17 of 17) sorted by relevance
28 if (args.fShaderCaps->integerSupport()) { in append_index_uv_varyings()57 args.fVaryingHandler->addVarying("TexIndex", texIdx, args.fShaderCaps->integerSupport() in append_index_uv_varyings()
70 GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; in onEmitCode()235 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldA8TextGeoProc()348 GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; in onEmitCode()529 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldPathGeoProc()654 GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; in onEmitCode()852 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldLCDTextGeoProc()
42 GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; in onEmitCode()148 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrBitmapTextGeoProc()
29 if (args.fShaderCaps->integerSupport()) { in append_index_uv_varyings()85 const char* cast = args.fShaderCaps->integerSupport() ? "float" : ""; in append_index_uv_varyings()
230 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldA8TextGeoProc()496 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldPathGeoProc()809 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrDistanceFieldLCDTextGeoProc()
142 caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; in GrBitmapTextGeoProc()
50 bool integerSupport() const { return fIntegerSupport; } in integerSupport() function
100 this->caps()->shaderCaps()->integerSupport())) { in init()
96 CAP(Bool, integerSupport), in caps_lookup_table()
48 bool integerSupport() const { return fIntegerSupport; } in integerSupport() function
258 this->caps()->shaderCaps()->integerSupport())) { in init()
130 SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); in set()
124 SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); in set()
131 bool integerSupport() const { in integerSupport() function
139 CAP(integerSupport); in fill_caps()
158 bool integerSupport() const { in integerSupport() function
25 if (caps.driverBlacklistCCPR() || !shaderCaps.integerSupport() || in IsSupported()