Searched refs:invIn (Results 1 – 4 of 4) sorted by relevance
331 f16x8_t invIn = vdupq_n_f16(1.0f16 / in); in arm_mat_inverse_f16() local337 *(f16x8_t *) pTmpA = *(f16x8_t *) pTmpA * invIn; in arm_mat_inverse_f16()354 vecA = vecA * invIn; in arm_mat_inverse_f16()368 *(f16x8_t *) pTmpA = *(f16x8_t *) pTmpA *invIn; in arm_mat_inverse_f16()385 vecA = vecA * invIn; in arm_mat_inverse_f16()
349 f32x4_t invIn = vdupq_n_f32(1.0f / in); in arm_mat_inverse_f32() local355 *(f32x4_t *) pTmpA = *(f32x4_t *) pTmpA * invIn; in arm_mat_inverse_f32()372 vecA = vecA * invIn; in arm_mat_inverse_f32()386 *(f32x4_t *) pTmpA = *(f32x4_t *) pTmpA *invIn; in arm_mat_inverse_f32()403 vecA = vecA * invIn; in arm_mat_inverse_f32()
77 in vec4 invIn;78 invariant invIn; // ERROR, in v300128 float x6 = textureProjGradOffset(s2DS, invIn, vec2(4.2), vec2(5.3), ivec2(1));
230 0:128 'invIn' ( invariant in highp 4-component vector of float)328 0:? 'invIn' ( invariant in highp 4-component vector of float)488 0:? 'invIn' ( invariant in highp 4-component vector of float)