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Searched refs:invIn (Results 1 – 4 of 4) sorted by relevance

/third_party/cmsis/CMSIS/DSP/Source/MatrixFunctions/
Darm_mat_inverse_f16.c331 f16x8_t invIn = vdupq_n_f16(1.0f16 / in); in arm_mat_inverse_f16() local
337 *(f16x8_t *) pTmpA = *(f16x8_t *) pTmpA * invIn; in arm_mat_inverse_f16()
354 vecA = vecA * invIn; in arm_mat_inverse_f16()
368 *(f16x8_t *) pTmpA = *(f16x8_t *) pTmpA *invIn; in arm_mat_inverse_f16()
385 vecA = vecA * invIn; in arm_mat_inverse_f16()
Darm_mat_inverse_f32.c349 f32x4_t invIn = vdupq_n_f32(1.0f / in); in arm_mat_inverse_f32() local
355 *(f32x4_t *) pTmpA = *(f32x4_t *) pTmpA * invIn; in arm_mat_inverse_f32()
372 vecA = vecA * invIn; in arm_mat_inverse_f32()
386 *(f32x4_t *) pTmpA = *(f32x4_t *) pTmpA *invIn; in arm_mat_inverse_f32()
403 vecA = vecA * invIn; in arm_mat_inverse_f32()
/third_party/glslang/Test/
D300.vert77 in vec4 invIn;
78 invariant invIn; // ERROR, in v300
128 float x6 = textureProjGradOffset(s2DS, invIn, vec2(4.2), vec2(5.3), ivec2(1));
/third_party/glslang/Test/baseResults/
D300.vert.out230 0:128 'invIn' ( invariant in highp 4-component vector of float)
328 0:? 'invIn' ( invariant in highp 4-component vector of float)
488 0:? 'invIn' ( invariant in highp 4-component vector of float)