Searched refs:invariantAll (Results 1 – 18 of 18) sorted by relevance
14 STDGL() : invariantAll(false) {} in STDGL()16 bool invariantAll; member
73 if (pragma.stdgl.invariantAll) in TVersionGLSL()
73 mPragma.stdgl.invariantAll = true; in handlePragma()
68 getPragma().stdgl.invariantAll && in translate()
74 const bool invariantAll = compiler->getPragma().stdgl.invariantAll; in IsInvariant() local77 return type.isInvariant() || (IsShaderOut(type.getQualifier()) && invariantAll); in IsInvariant()
1302 if (pragma.stdgl.invariantAll) in WritePragma()
552 mSymbolTable.setGlobalInvariant(mPragma.stdgl.invariantAll); in setASTMetadata()
2891 mDirectiveHandler.pragma().stdgl.invariantAll) in parseSingleDeclaration()
75 mPragma.stdgl.invariantAll = true; in handlePragma()
469 mSymbolTable.setGlobalInvariant(mPragma.stdgl.invariantAll); in setASTMetadata()1407 if (mPragma.stdgl.invariantAll) in writePragma()
2454 mDirectiveHandler.pragma().stdgl.invariantAll) in parseSingleDeclaration()
1 spv.invariantAll.vert
295 invariantAll(false),589 void setInvariantAll() { invariantAll = true; } in setInvariantAll()590 bool isInvariantAll() const { return invariantAll; } in isInvariantAll()1113 bool invariantAll; variable
327 MERGE_TRUE(invariantAll); in mergeModes()
465 if (compiler->getPragma().stdgl.invariantAll) in DeclarePerVertexBlocks()