Searched refs:is_depth_or_stencil (Results 1 – 1 of 1) sorted by relevance
235 bool is_depth_or_stencil = util_format_is_depth_or_stencil(tpl->format); in d3d12_create_surface() local236 unsigned bind = is_depth_or_stencil ? PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET; in d3d12_create_surface()258 if (is_depth_or_stencil) in d3d12_create_surface()