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Searched refs:is_depth_or_stencil (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_surface.cpp235 bool is_depth_or_stencil = util_format_is_depth_or_stencil(tpl->format); in d3d12_create_surface() local
236 unsigned bind = is_depth_or_stencil ? PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET; in d3d12_create_surface()
258 if (is_depth_or_stencil) in d3d12_create_surface()