Searched refs:is_proper_error_compressed (Results 1 – 1 of 1) sorted by relevance
286 glw::GLint is_proper_error_compressed = (GL_INVALID_OPERATION == error_value); in testExistingTextureObjectError() local288 if (!is_proper_error_compressed) in testExistingTextureObjectError()298 if (is_proper_error && is_proper_error_compressed) in testExistingTextureObjectError()374 glw::GLint is_proper_error_compressed = (GL_INVALID_VALUE == error_value); in testNegativeOffsetError() local376 if (!is_proper_error_compressed) in testNegativeOffsetError()385 if (is_proper_error && is_proper_error_compressed) in testNegativeOffsetError()434 glw::GLint is_proper_error_compressed = (GL_INVALID_VALUE == error_value); in testBoundsError() local436 if (!is_proper_error_compressed) in testBoundsError()448 if (is_proper_error && is_proper_error_compressed) in testBoundsError()562 glw::GLint is_proper_error_compressed = (GL_INVALID_VALUE == error_value); in testTwoDimmensionalTextureErrors() local[all …]