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Searched refs:kAntialiasingRadius (Results 1 – 4 of 4) sorted by relevance

/third_party/flutter/skia/src/gpu/ops/
DGrAAConvexTessellator.cpp260 effectiveStrokeWidth / 2 + kAntialiasingRadius, 0.0, in tessellate()
283 0.0f, 0.0f, 2*kAntialiasingRadius, 1.0f, in tessellate()
296 this->createOuterRing(fInitialRing, effectiveStrokeWidth / 2 - kAntialiasingRadius, in tessellate()
300 this->createOuterRing(outerStrokeRing, kAntialiasingRadius * 2, 0.0f, &outerAARing); in tessellate()
303 this->createOuterRing(fInitialRing, kAntialiasingRadius, 0.0f, &outerAARing); in tessellate()
312 SkScalar strokeDepth = effectiveStrokeWidth / 2 - kAntialiasingRadius; in tessellate()
317 kAntialiasingRadius * 2, 0.0f, &insetAARing); in tessellate()
321 this->createInsetRings(fInitialRing, 0.0f, 0.5f, kAntialiasingRadius, 1.0f, &insetAARing); in tessellate()
1095 this->point(i), 0.5f + (this->depth(i)/(2 * kAntialiasingRadius)), in draw()
1100 if (this->depth(i) <= -kAntialiasingRadius) { in draw()
DGrAAConvexTessellator.h25 static const SkScalar kAntialiasingRadius = 0.5f; variable
/third_party/skia/src/gpu/geometry/
DGrAAConvexTessellator.cpp270 effectiveStrokeWidth / 2 + kAntialiasingRadius, 0.0, in tessellate()
293 0.0f, 0.0f, 2*kAntialiasingRadius, 1.0f, in tessellate()
306 this->createOuterRing(fInitialRing, effectiveStrokeWidth / 2 - kAntialiasingRadius, in tessellate()
310 this->createOuterRing(outerStrokeRing, kAntialiasingRadius * 2, 0.0f, &outerAARing); in tessellate()
313 this->createOuterRing(fInitialRing, kAntialiasingRadius, 0.0f, &outerAARing); in tessellate()
322 SkScalar strokeDepth = effectiveStrokeWidth / 2 - kAntialiasingRadius; in tessellate()
327 kAntialiasingRadius * 2, 0.0f, &insetAARing); in tessellate()
331 this->createInsetRings(fInitialRing, 0.0f, 0.5f, kAntialiasingRadius, 1.0f, &insetAARing); in tessellate()
1109 this->point(i), 0.5f + (this->depth(i)/(2 * kAntialiasingRadius)), in draw()
1114 if (this->depth(i) <= -kAntialiasingRadius) { in draw()
DGrAAConvexTessellator.h25 static const SkScalar kAntialiasingRadius = 0.5f; variable