Searched refs:kIsOpaque_Flag (Results 1 – 6 of 6) sorted by relevance
24 : fFlags(opaque == Opaque::kYes ? kIsOpaque_Flag : 0)32 fFlags = kColorIsKnown_Flag | kIsOpaque_Flag; in setToConstant()40 void setToUnknownOpaque() { fFlags = kIsOpaque_Flag; } in setToUnknownOpaque()44 bool isOpaque() const { return SkToBool(kIsOpaque_Flag & fFlags); } in isOpaque()71 } else if (kIsOpaque_Flag & commonFlags) { in Combine()72 result.fFlags = kIsOpaque_Flag; in Combine()80 kIsOpaque_Flag = 0x2, enumerator
142 kIsOpaque_Flag = 1 << 1, //!< Hint from client that rendering to this device will be enumerator
71 *flags |= SkGpuDevice::kIsOpaque_Flag; in CheckAlphaTypeAndGetFlags()128 SkToBool(flags & kIsOpaque_Flag)), renderTargetContext->surfaceProps()) in SkGpuDevice()
89 kIsOpaque_Flag = 1 << 0, enumerator96 flags |= kIsOpaque_Flag; in flatten()120 bool isOpaque = SkToBool(flags & kIsOpaque_Flag); in CreateProc()
1056 flags |= kIsOpaque_Flag; in flatten()1077 kIsOpaque_Flag = 1 << 0, enumerator1094 bool isOpaque = SkToBool(flags & kIsOpaque_Flag); in CreateProc()