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Searched refs:last_finished (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_screen.h109 uint32_t last_finished; member
225 if (screen->last_finished < UINT_MAX / 2) { in zink_screen_update_last_finished()
231 screen->last_finished = check_id; in zink_screen_update_last_finished()
235 screen->last_finished = MAX2(check_id, screen->last_finished); in zink_screen_update_last_finished()
244 if (screen->last_finished < UINT_MAX / 2) { in zink_screen_check_last_finished()
252 return screen->last_finished >= check_id; in zink_screen_check_last_finished()
Dzink_kopper.c689 …for (; screen->last_finished && swapchain->last_present_prune != screen->last_finished; swapchain-… in kopper_present()
/third_party/mesa3d/docs/relnotes/
D21.2.0.rst4073 - zink: only update last_finished during batch reset if the batch was used
4157 - zink: check last_finished before timeline waiting
D21.1.0.rst4526 - zink: check last_finished first in fence_finish early out case