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Searched refs:last_input_read_at_loop_end (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r300/compiler/
Dr3xx_vertprog.c374 bool last_input_read_at_loop_end = false; in translate_vertex_program() local
455 if (loop_depth == 1 && last_input_read_at_loop_end) { in translate_vertex_program()
457 last_input_read_at_loop_end = false; in translate_vertex_program()
569 last_input_read_at_loop_end = true; in translate_vertex_program()