Searched refs:last_vertex (Results 1 – 9 of 9) sorted by relevance
361 return (struct zink_vs_key_base *)&ctx->gfx_pipeline_state.shader_keys.last_vertex; in zink_set_last_vertex_key()367 return (const struct zink_vs_key_base *)&ctx->gfx_pipeline_state.shader_keys.last_vertex; in zink_get_last_vertex_key()
91 struct zink_shader_key last_vertex; member
64 bool last_vertex; member
186 &ctx->gfx_pipeline_state.shader_keys.last_vertex.key.vs_base, in update_gfx_program()
2103 sinfo->last_vertex = true; in zink_shader_compile()
4536 ctx->gfx_pipeline_state.shader_keys.last_vertex.key.vs_base.last_vertex_stage = true; in zink_context_create()
581 pipeline->last_vertex = stage; in lvp_pipeline_xfb_init()627 if (nir->info.stage == pipeline->last_vertex) in lvp_pipeline_compile_stage()791 pipeline->last_vertex = p->last_vertex; in lvp_graphics_pipeline_init()
446 gl_shader_stage last_vertex; member
4285 if (sinfo->last_vertex) in nir_to_spirv()4469 … if (sinfo->last_vertex && (ctx.stage == MESA_SHADER_VERTEX || ctx.stage == MESA_SHADER_TESS_EVAL)) in nir_to_spirv()