Searched refs:layer_viewport_relative (Results 1 – 14 of 14) sorted by relevance
285 bool layer_viewport_relative = false; in nvc0_layer_validate() local296 layer_viewport_relative = last->vp.layer_viewport_relative; in nvc0_layer_validate()303 layer_viewport_relative); in nvc0_layer_validate()
46 bool layer_viewport_relative; /* also applies go gp and tp */ member
276 vp->vp.layer_viewport_relative = info->io.layer_viewport_relative; in nvc0_vtgp_gen_header()
292 bool layer_viewport_relative:1; member
210 bool layer_viewport_relative; member
1042 …INFO(" \"layer_viewport_relative\":\"%s\"\n", info_out->io.layer_viewport_relative ? "true" :… in nv50_ir_prog_info_out_print()
1296 info_out->io.layer_viewport_relative = nir->info.layer_viewport_relative; in parseNIR()
1240 info_out->io.layer_viewport_relative = prop->u[0].Data; in scanProperty()
221 bool layer_viewport_relative; member
957 bool layer_viewport_relative; member
1776 gl_prog->info.layer_viewport_relative = in link_layer_viewport_relative_qualifier()1777 shader_list[i]->layer_viewport_relative; in link_layer_viewport_relative_qualifier()1787 shader_list[i]->layer_viewport_relative != in link_layer_viewport_relative_qualifier()1788 gl_prog->info.layer_viewport_relative) { in link_layer_viewport_relative_qualifier()
1983 shader->layer_viewport_relative = state->layer_viewport_relative; in set_shader_inout_layout()
3635 return state->layer_viewport_relative != qual->flags.q.viewport_relative; in is_conflicting_layer_redeclaration()4015 state->layer_viewport_relative = true; in apply_layout_qualifier_to_variable()
2408 if (info->layer_viewport_relative) in ureg_setup_shader_info()