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Searched refs:layer_viewport_relative (Results 1 – 14 of 14) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_shader_state.c285 bool layer_viewport_relative = false; in nvc0_layer_validate() local
296 layer_viewport_relative = last->vp.layer_viewport_relative; in nvc0_layer_validate()
303 layer_viewport_relative); in nvc0_layer_validate()
Dnvc0_program.h46 bool layer_viewport_relative; /* also applies go gp and tp */ member
Dnvc0_program.c276 vp->vp.layer_viewport_relative = info->io.layer_viewport_relative; in nvc0_vtgp_gen_header()
/third_party/mesa3d/src/compiler/
Dshader_info.h292 bool layer_viewport_relative:1; member
/third_party/mesa3d/src/nouveau/codegen/
Dnv50_ir_driver.h210 bool layer_viewport_relative; member
Dnv50_ir_print.cpp1042 …INFO(" \"layer_viewport_relative\":\"%s\"\n", info_out->io.layer_viewport_relative ? "true" :… in nv50_ir_prog_info_out_print()
Dnv50_ir_from_nir.cpp1296 info_out->io.layer_viewport_relative = nir->info.layer_viewport_relative; in parseNIR()
Dnv50_ir_from_tgsi.cpp1240 info_out->io.layer_viewport_relative = prop->u[0].Data; in scanProperty()
/third_party/mesa3d/src/mesa/main/
Dshader_types.h221 bool layer_viewport_relative; member
/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h957 bool layer_viewport_relative; member
Dlinker.cpp1776 gl_prog->info.layer_viewport_relative = in link_layer_viewport_relative_qualifier()
1777 shader_list[i]->layer_viewport_relative; in link_layer_viewport_relative_qualifier()
1787 shader_list[i]->layer_viewport_relative != in link_layer_viewport_relative_qualifier()
1788 gl_prog->info.layer_viewport_relative) { in link_layer_viewport_relative_qualifier()
Dglsl_parser_extras.cpp1983 shader->layer_viewport_relative = state->layer_viewport_relative; in set_shader_inout_layout()
Dast_to_hir.cpp3635 return state->layer_viewport_relative != qual->flags.q.viewport_relative; in is_conflicting_layer_redeclaration()
4015 state->layer_viewport_relative = true; in apply_layout_qualifier_to_variable()
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_ureg.c2408 if (info->layer_viewport_relative) in ureg_setup_shader_info()