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/third_party/vk-gl-cts/android/cts/main/vk-master-2021-03-01/
Dgeometry.txt1 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_default_layer
2 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_one
3 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_all
4 dEQP-VK.geometry.layered.1d_array.64_1_4.render_different_content
5 dEQP-VK.geometry.layered.1d_array.64_1_4.fragment_layer
6 dEQP-VK.geometry.layered.1d_array.64_1_4.invocation_per_layer
7 dEQP-VK.geometry.layered.1d_array.64_1_4.multiple_layers_per_invocation
8 dEQP-VK.geometry.layered.1d_array.64_1_4.readback
9 dEQP-VK.geometry.layered.1d_array.12_1_6.render_to_default_layer
10 dEQP-VK.geometry.layered.1d_array.12_1_6.render_to_one
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/third_party/vk-gl-cts/android/cts/master/vk-master-2021-03-01/
Dgeometry.txt1 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_default_layer
2 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_one
3 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_all
4 dEQP-VK.geometry.layered.1d_array.64_1_4.render_different_content
5 dEQP-VK.geometry.layered.1d_array.64_1_4.fragment_layer
6 dEQP-VK.geometry.layered.1d_array.64_1_4.invocation_per_layer
7 dEQP-VK.geometry.layered.1d_array.64_1_4.multiple_layers_per_invocation
8 dEQP-VK.geometry.layered.1d_array.64_1_4.readback
9 dEQP-VK.geometry.layered.1d_array.12_1_6.render_to_default_layer
10 dEQP-VK.geometry.layered.1d_array.12_1_6.render_to_one
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/third_party/vk-gl-cts/external/vulkancts/mustpass/master/vk-default/
Dgeometry.txt45 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_default_layer
46 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_one
47 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_all
48 dEQP-VK.geometry.layered.1d_array.64_1_4.render_different_content
49 dEQP-VK.geometry.layered.1d_array.64_1_4.fragment_layer
50 dEQP-VK.geometry.layered.1d_array.64_1_4.invocation_per_layer
51 dEQP-VK.geometry.layered.1d_array.64_1_4.multiple_layers_per_invocation
52 dEQP-VK.geometry.layered.1d_array.64_1_4.readback
53 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer
54 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer_inherit_framebuffer
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/third_party/vk-gl-cts/android/cts/main/vk-master/
Dgeometry.txt6 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_default_layer
7 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_one
8 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_all
9 dEQP-VK.geometry.layered.1d_array.64_1_4.render_different_content
10 dEQP-VK.geometry.layered.1d_array.64_1_4.fragment_layer
11 dEQP-VK.geometry.layered.1d_array.64_1_4.invocation_per_layer
12 dEQP-VK.geometry.layered.1d_array.64_1_4.multiple_layers_per_invocation
13 dEQP-VK.geometry.layered.1d_array.64_1_4.readback
14 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer
15 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer_inherit_framebuffer
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/third_party/vk-gl-cts/android/cts/main/vksc-main/
Dgeometry.txt6 dEQP-VKSC.geometry.layered.1d_array.64_1_4.render_to_default_layer
7 dEQP-VKSC.geometry.layered.1d_array.64_1_4.render_to_one
8 dEQP-VKSC.geometry.layered.1d_array.64_1_4.render_to_all
9 dEQP-VKSC.geometry.layered.1d_array.64_1_4.render_different_content
10 dEQP-VKSC.geometry.layered.1d_array.64_1_4.fragment_layer
11 dEQP-VKSC.geometry.layered.1d_array.64_1_4.invocation_per_layer
12 dEQP-VKSC.geometry.layered.1d_array.64_1_4.multiple_layers_per_invocation
13 dEQP-VKSC.geometry.layered.1d_array.64_1_4.readback
14 dEQP-VKSC.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer
15 dEQP-VKSC.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer_inherit_framebuffer
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/third_party/vk-gl-cts/android/cts/main/vksc-master/
Dgeometry.txt45 dEQP-VKSC.geometry.layered.1d_array.64_1_4.render_to_default_layer
46 dEQP-VKSC.geometry.layered.1d_array.64_1_4.render_to_one
47 dEQP-VKSC.geometry.layered.1d_array.64_1_4.render_to_all
48 dEQP-VKSC.geometry.layered.1d_array.64_1_4.render_different_content
49 dEQP-VKSC.geometry.layered.1d_array.64_1_4.fragment_layer
50 dEQP-VKSC.geometry.layered.1d_array.64_1_4.invocation_per_layer
51 dEQP-VKSC.geometry.layered.1d_array.64_1_4.multiple_layers_per_invocation
52 dEQP-VKSC.geometry.layered.1d_array.64_1_4.readback
53 dEQP-VKSC.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer
54 dEQP-VKSC.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer_inherit_framebuffer
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/third_party/vk-gl-cts/android/cts/master/vk-master/
Dgeometry.txt45 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_default_layer
46 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_one
47 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_all
48 dEQP-VK.geometry.layered.1d_array.64_1_4.render_different_content
49 dEQP-VK.geometry.layered.1d_array.64_1_4.fragment_layer
50 dEQP-VK.geometry.layered.1d_array.64_1_4.invocation_per_layer
51 dEQP-VK.geometry.layered.1d_array.64_1_4.multiple_layers_per_invocation
52 dEQP-VK.geometry.layered.1d_array.64_1_4.readback
53 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer
54 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer_inherit_framebuffer
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/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/vk-default/
Dgeometry.txt45 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_default_layer
46 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_one
47 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_all
48 dEQP-VK.geometry.layered.1d_array.64_1_4.render_different_content
49 dEQP-VK.geometry.layered.1d_array.64_1_4.fragment_layer
50 dEQP-VK.geometry.layered.1d_array.64_1_4.invocation_per_layer
51 dEQP-VK.geometry.layered.1d_array.64_1_4.multiple_layers_per_invocation
52 dEQP-VK.geometry.layered.1d_array.64_1_4.readback
53 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer
54 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer_inherit_framebuffer
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/third_party/vk-gl-cts/external/vulkancts/mustpass/main/vk-default/
Dgeometry.txt6 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_default_layer
7 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_one
8 dEQP-VK.geometry.layered.1d_array.64_1_4.render_to_all
9 dEQP-VK.geometry.layered.1d_array.64_1_4.render_different_content
10 dEQP-VK.geometry.layered.1d_array.64_1_4.fragment_layer
11 dEQP-VK.geometry.layered.1d_array.64_1_4.invocation_per_layer
12 dEQP-VK.geometry.layered.1d_array.64_1_4.multiple_layers_per_invocation
13 dEQP-VK.geometry.layered.1d_array.64_1_4.readback
14 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer
15 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer_inherit_framebuffer
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/third_party/vk-gl-cts/external/vulkancts/mustpass/main/vksc-default/
Dgeometry.txt6 dEQP-VKSC.geometry.layered.1d_array.64_1_4.render_to_default_layer
7 dEQP-VKSC.geometry.layered.1d_array.64_1_4.render_to_one
8 dEQP-VKSC.geometry.layered.1d_array.64_1_4.render_to_all
9 dEQP-VKSC.geometry.layered.1d_array.64_1_4.render_different_content
10 dEQP-VKSC.geometry.layered.1d_array.64_1_4.fragment_layer
11 dEQP-VKSC.geometry.layered.1d_array.64_1_4.invocation_per_layer
12 dEQP-VKSC.geometry.layered.1d_array.64_1_4.multiple_layers_per_invocation
13 dEQP-VKSC.geometry.layered.1d_array.64_1_4.readback
14 dEQP-VKSC.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer
15 dEQP-VKSC.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer_inherit_framebuffer
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/third_party/vk-gl-cts/android/cts/master/vk-master-2020-03-01/
Dgeometry.txt1 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer
2 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer_inherit_framebuffer
3 dEQP-VK.geometry.layered.2d_array.64_64_4.secondary_cmd_buffer
4 dEQP-VK.geometry.layered.2d_array.64_64_4.secondary_cmd_buffer_inherit_framebuffer
5 dEQP-VK.geometry.layered.cube.64_64_6.secondary_cmd_buffer
6 dEQP-VK.geometry.layered.cube.64_64_6.secondary_cmd_buffer_inherit_framebuffer
7 dEQP-VK.geometry.layered.cube_array.64_64_12.secondary_cmd_buffer
8 dEQP-VK.geometry.layered.cube_array.64_64_12.secondary_cmd_buffer_inherit_framebuffer
9 dEQP-VK.geometry.layered.3d.64_64_8.secondary_cmd_buffer
10 dEQP-VK.geometry.layered.3d.64_64_8.secondary_cmd_buffer_inherit_framebuffer
/third_party/vk-gl-cts/android/cts/main/vk-master-2020-03-01/
Dgeometry.txt1 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer
2 dEQP-VK.geometry.layered.1d_array.64_1_4.secondary_cmd_buffer_inherit_framebuffer
3 dEQP-VK.geometry.layered.2d_array.64_64_4.secondary_cmd_buffer
4 dEQP-VK.geometry.layered.2d_array.64_64_4.secondary_cmd_buffer_inherit_framebuffer
5 dEQP-VK.geometry.layered.cube.64_64_6.secondary_cmd_buffer
6 dEQP-VK.geometry.layered.cube.64_64_6.secondary_cmd_buffer_inherit_framebuffer
7 dEQP-VK.geometry.layered.cube_array.64_64_12.secondary_cmd_buffer
8 dEQP-VK.geometry.layered.cube_array.64_64_12.secondary_cmd_buffer_inherit_framebuffer
9 dEQP-VK.geometry.layered.3d.64_64_8.secondary_cmd_buffer
10 dEQP-VK.geometry.layered.3d.64_64_8.secondary_cmd_buffer_inherit_framebuffer
/third_party/mesa3d/src/mesa/main/
Dshaderimage.c565 GLint level, GLboolean layered, GLint layer, GLenum access, in set_image_binding() argument
574 u->Layered = layered; in set_image_binding()
587 GLuint unit, GLint level, GLboolean layered, GLint layer, in bind_image_texture() argument
597 set_image_binding(u, texObj, level, layered, layer, access, format); in bind_image_texture()
602 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture_no_error() argument
612 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); in _mesa_BindImageTexture_no_error()
617 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTexture() argument
657 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); in _mesa_BindImageTexture()
662 GLboolean layered, GLint layer, GLenum access, in _mesa_BindImageTextureEXT() argument
682 bind_image_texture(ctx, texObj, index, level, layered, layer, access, format); in _mesa_BindImageTextureEXT()
Dtexturebindless.c315 GLboolean layered, GLint layer, GLenum format) in find_imghandleobj() argument
321 if (u->TexObj == texObj && u->Level == level && u->Layered == layered && in find_imghandleobj()
330 GLint level, GLboolean layered, GLint layer, GLenum format) in get_image_handle() argument
344 imgHandleObj = find_imghandleobj(texObj, level, layered, layer, format); in get_image_handle()
357 imgObj.Layered = layered; in get_image_handle()
821 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB_no_error() argument
833 return get_image_handle(ctx, texObj, level, layered, layer, format); in _mesa_GetImageHandleARB_no_error()
837 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered, in _mesa_GetImageHandleARB() argument
872 if (!layered && layer > _mesa_get_texture_layers(texObj, level)) { in _mesa_GetImageHandleARB()
900 if (layered && !_mesa_tex_target_is_layered(texObj->Target)) { in _mesa_GetImageHandleARB()
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/third_party/openGLES/extensions/AMD/
DAMD_vertex_shader_layer.txt53 supporting rendering to layered framebuffer attachments.
56 allowing rendering to be directed to layered framebuffer attachments with
97 shaders to direct rendering to a specific layer of a layered framebuffer
127 vertex or geometry shader has no effect if the framebuffer is not layered.
190 layered framebuffer attachments were also introduced with geometry shaders,
193 way, it may be necessary to introduce an extension that adds layered
202 vertex and fragment shaders to take advantage of layered rendering. To use
215 3) Why we don't introduce layered framebuffers in this extension as we
218 RESOLVED: The scope of changes required to introduce layered framebuffer
225 hypothetical implementation to define the behavior of layered attachments
/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/
DAMD_vertex_shader_layer.txt53 supporting rendering to layered framebuffer attachments.
56 allowing rendering to be directed to layered framebuffer attachments with
97 shaders to direct rendering to a specific layer of a layered framebuffer
127 vertex or geometry shader has no effect if the framebuffer is not layered.
190 layered framebuffer attachments were also introduced with geometry shaders,
193 way, it may be necessary to introduce an extension that adds layered
202 vertex and fragment shaders to take advantage of layered rendering. To use
215 3) Why we don't introduce layered framebuffers in this extension as we
218 RESOLVED: The scope of changes required to introduce layered framebuffer
225 hypothetical implementation to define the behavior of layered attachments
/third_party/mesa3d/docs/isl/
Dhiz.rst24 each LOD. However, it's not quite as simple as that. If you ignore layered
26 main surface slice. With layered rendering, however, we have to be a bit more
28 with a special miptree layout for layered rendering
30 out the surface as a miptree of layered images instead of an array of miptrees.
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_transpose_matrix.txt58 It's very useful for layered libraries that desire to use two
59 dimensional C arrays as matrices. It avoids having the layered
68 and avoids having layered libraries need to query the current mode
182 LoadTransposeMatrix and MultTransposeMatrix are layered
208 * Revision 1.2 - changed to use layered specification and ARB affix
/third_party/flutter/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_4_2_autogen.cpp32 GLboolean layered, in BindImageTexture() argument
40 unit, texture, level, GLbooleanToString(layered), layer, in BindImageTexture()
50 ValidateBindImageTexture(context, unit, texturePacked, level, layered, in BindImageTexture()
54 context->bindImageTexture(unit, texturePacked, level, layered, layer, access, format); in BindImageTexture()
56 ANGLE_CAPTURE(BindImageTexture, isCallValid, context, unit, texturePacked, level, layered, in BindImageTexture()
/third_party/flutter/flutter/examples/layers/
DREADME.md1 # Examples of Flutter's layered architecture
4 Flutter's layered architecture.
/third_party/openGLES/extensions/ARB/
DARB_transpose_matrix.txt68 It's very useful for layered libraries that desire to use two
69 dimensional C arrays as matrices. It avoids having the layered
78 and avoids having layered libraries need to query the current mode
192 LoadTransposeMatrix and MultTransposeMatrix are layered
218 * Revision 1.2 - changed to use layered specification and ARB affix
/third_party/vk-gl-cts/doc/testspecs/GLES31/
Dfunctional.geometry_shading.txt53 max_framebuffer_* and framebuffer_* test verify layered fbo limits, states
80 layered.* tests geometry shader layered rendering targeting a cubemap, 3D,
96 layered rendering. In invocation_per_layer cases, shader invocation writes only
/third_party/vk-gl-cts/external/vulkan-docs/src/proposals/
DVK_EXT_metal_objects.adoc11 which, in a Vulkan implementation that is layered on top of Metal on Apple device
18 In a Vulkan implementation that is layered on top of Metal on Apple device platforms,
36 interface to all Metal objects providing functionality to the layered Vulkan implementation.
41 implementations that are layered on top of Metal on Apple device platforms.
201 No. Given the expectation that this extension will be limited to layered implementations
/third_party/openGLES/extensions/EXT/
DEXT_texture_cube_map_array.txt375 texture level. If <layered> is TRUE, the entire level is bound. If
376 <layered> is FALSE, only the single layer identified by <layer> will be
377 bound. When <layered> is FALSE, the single bound layer is treated as a
383 For cube map textures where <layered> is FALSE, the face is taken by
385 array textures where <layered> is FALSE, the selected layer number is
410 texture is bound with <layered> set to FALSE, or from the coordinate
413 For cube map and cube map array textures with <layered> set to TRUE, the
467 array texture and the attachment is not layered, the selected layer is
471 array texture and the attachment is layered, the depth or layer count
478 framebuffer attachment is layered") on p. 224:
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/third_party/openGLES/extensions/OES/
DOES_texture_cube_map_array.txt387 texture level. If <layered> is TRUE, the entire level is bound. If
388 <layered> is FALSE, only the single layer identified by <layer> will be
389 bound. When <layered> is FALSE, the single bound layer is treated as a
395 For cube map textures where <layered> is FALSE, the face is taken by
397 array textures where <layered> is FALSE, the selected layer number is
422 texture is bound with <layered> set to FALSE, or from the coordinate
425 For cube map and cube map array textures with <layered> set to TRUE, the
479 array texture and the attachment is not layered, the selected layer is
483 array texture and the attachment is layered, the depth or layer count
490 framebuffer attachment is layered") on p. 224:
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