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Searched refs:layoutPrimitiveCulling (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
Dlocalintermediate.h323 layoutPrimitiveCulling(false),
876 void setLayoutPrimitiveCulling() { layoutPrimitiveCulling = true; } in setLayoutPrimitiveCulling()
877 bool getLayoutPrimitiveCulling() const { return layoutPrimitiveCulling; } in getLayoutPrimitiveCulling()
1162 bool layoutPrimitiveCulling; variable
DParseHelper.cpp5696 publicType.shaderQualifiers.layoutPrimitiveCulling = true; in setLayoutQualifier()
6679 if (shaderQualifiers.layoutPrimitiveCulling) in checkNoShaderLayouts()
9269 if (publicType.shaderQualifiers.layoutPrimitiveCulling) { in updateStandaloneQualifierDefaults()
/third_party/glslang/glslang/Include/
DTypes.h1376 bool layoutPrimitiveCulling; // true if layout primitive_culling set member
1413 layoutPrimitiveCulling = false; in init()
1481 if (src.layoutPrimitiveCulling) in merge()
1482 layoutPrimitiveCulling = src.layoutPrimitiveCulling; in merge()