Searched refs:layoutPrimitiveCulling (Results 1 – 3 of 3) sorted by relevance
323 layoutPrimitiveCulling(false),876 void setLayoutPrimitiveCulling() { layoutPrimitiveCulling = true; } in setLayoutPrimitiveCulling()877 bool getLayoutPrimitiveCulling() const { return layoutPrimitiveCulling; } in getLayoutPrimitiveCulling()1162 bool layoutPrimitiveCulling; variable
5696 publicType.shaderQualifiers.layoutPrimitiveCulling = true; in setLayoutQualifier()6679 if (shaderQualifiers.layoutPrimitiveCulling) in checkNoShaderLayouts()9269 if (publicType.shaderQualifiers.layoutPrimitiveCulling) { in updateStandaloneQualifierDefaults()
1376 bool layoutPrimitiveCulling; // true if layout primitive_culling set member1413 layoutPrimitiveCulling = false; in init()1481 if (src.layoutPrimitiveCulling) in merge()1482 layoutPrimitiveCulling = src.layoutPrimitiveCulling; in merge()