Searched refs:linked_stages (Results 1 – 12 of 12) sorted by relevance
170 prog->data->linked_stages |= 1 << shader_type; in _mesa_spirv_link_shaders()174 util_last_bit(prog->data->linked_stages & in _mesa_spirv_link_shaders()194 if ((prog->data->linked_stages & ((1 << a) | (1 << b))) == (1 << a)) { in _mesa_spirv_link_shaders()206 if ((prog->data->linked_stages & (1 << MESA_SHADER_COMPUTE)) && in _mesa_spirv_link_shaders()207 (prog->data->linked_stages & ~(1 << MESA_SHADER_COMPUTE))) { in _mesa_spirv_link_shaders()
797 unsigned mask = prog->sh.data->linked_stages; in program_stages_all_active()837 if (!cur || cur->sh.data->linked_stages == prev_linked_stages) in program_stages_interleaved_illegally()848 prev_linked_stages = cur->sh.data->linked_stages; in program_stages_interleaved_illegally()
351 unsigned linked_stages; member
1874 if (producer->sh.data->linked_stages == consumer->sh.data->linked_stages) in validate_io()
84 unsigned stages_mask = shProg->data->linked_stages; in update_single_shader_texture_used()
227 unsigned mask = prog->data->linked_stages; in link_util_check_subroutine_resources()322 unsigned mask = prog->data->linked_stages; in link_util_calculate_subroutine_compat()
612 prog->data->linked_stages |= 1 << stage; in gl_nir_link_uniform_blocks()
1264 blob_write_uint32(blob, prog->data->linked_stages); in serialize_glsl_program()1323 prog->data->linked_stages = blob_read_uint32(blob); in deserialize_glsl_program()1325 unsigned mask = prog->data->linked_stages; in deserialize_glsl_program()
3318 unsigned mask = prog->data->linked_stages; in check_explicit_uniform_locations()3357 unsigned mask = prog->data->linked_stages; in link_assign_subroutine_types()3421 unsigned mask = prog->data->linked_stages; in verify_subroutine_associated_funcs()3751 prog->data->linked_stages |= 1 << stage; in link_shaders()
736 unsigned mask = prog->data->linked_stages; in nir_build_program_resource_list()
330 unsigned mask = prog->data->linked_stages; in nir_setup_uniform_remap_tables()367 unsigned mask = prog->data->linked_stages; in nir_setup_uniform_remap_tables()
349 ~prev_stages & shader_program->data->linked_stages; in st_nir_preprocess()