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/third_party/mesa3d/src/gallium/winsys/d3d12/wgl/
Dd3d12_wgl_winsys.c36 LUID *adapter_luid = NULL, local_luid; in d3d12_wgl_create_screen() local
38 stw_dev->callbacks.pfnGetAdapterLuid(hDC, &local_luid); in d3d12_wgl_create_screen()
39 adapter_luid = &local_luid; in d3d12_wgl_create_screen()