Searched refs:locationRange (Results 1 – 2 of 2) sorted by relevance
/third_party/glslang/glslang/MachineIndependent/ |
D | iomapper.cpp | 348 TRange locationRange(uniformLocation, uniformLocation + size - 1); in TSymbolValidater() local 355 …overlapLocation = checkLocationOverlap(locationRange, usedUniformLocation, symbolName, usedUniform… in TSymbolValidater() 359 usedUniformLocation.push_back(locationRange); in TSymbolValidater() 408 …int checkLocationOverlap(const TRange& locationRange, std::vector<TRange>& usedUniformLocation, co… in checkLocationOverlap() 413 return (usedUniformLocation[r].start == locationRange.start && in checkLocationOverlap() 414 usedUniformLocation[r].last == locationRange.last) in checkLocationOverlap() 415 ? -2 : std::max(locationRange.start, usedUniformLocation[r].start); in checkLocationOverlap() 417 if (locationRange.overlap(usedUniformLocation[r])) { in checkLocationOverlap() 419 return std::max(locationRange.start, usedUniformLocation[r].start); in checkLocationOverlap()
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D | linkValidate.cpp | 1665 TRange locationRange(qualifier.layoutLocation, qualifier.layoutLocation); in addUsedLocation() local 1667 TIoRange range(locationRange, componentRange, type.getBasicType(), 0); in addUsedLocation() 1690 TRange locationRange(qualifier.layoutLocation, qualifier.layoutLocation + size - 1); in addUsedLocation() local 1700 …TIoRange range(locationRange, componentRange, type.getBasicType(), qualifier.hasIndex() ? qualifie… in addUsedLocation()
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