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Searched refs:loopCase (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderLoopTests.cpp102 static const char* getLoopCaseName (LoopCase loopCase) in getLoopCaseName() argument
138 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName()
139 return s_names[(int)loopCase]; in getLoopCaseName()
484 …st char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopTyp… in createSpecialLoopCase() argument
514 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT) in createSpecialLoopCase()
518 if (loopCase == LOOPCASE_101_ITERATIONS) in createSpecialLoopCase()
525 if (loopCase == LOOPCASE_FUNCTION_CALL_RETURN) in createSpecialLoopCase()
527 else if (loopCase == LOOPCASE_FUNCTION_CALL_INOUT) in createSpecialLoopCase()
564 switch (loopCase) in createSpecialLoopCase()
756 switch (loopCase) in createSpecialLoopCase()
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/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderLoopTests.cpp79 static const char* getLoopCaseName(LoopCase loopCase) in getLoopCaseName() argument
92 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName()
93 return s_names[(int)loopCase]; in getLoopCaseName()
425 const char* description, bool isVertexCase, LoopCase loopCase, in createSpecialLoopCase() argument
460 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT) in createSpecialLoopCase()
464 if (loopCase == LOOPCASE_101_ITERATIONS) in createSpecialLoopCase()
504 switch (loopCase) in createSpecialLoopCase()
679 switch (loopCase) in createSpecialLoopCase()
866 switch (loopCase) in createSpecialLoopCase()
1187 for (int loopCase = 0; loopCase < LOOPCASE_LAST; loopCase++) in init() local
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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderLoopTests.cpp92 static const char* getLoopCaseName (LoopCase loopCase) in getLoopCaseName() argument
126 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName()
127 return s_names[(int)loopCase]; in getLoopCaseName()
442 …st char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopTyp… in createSpecialLoopCase() argument
476 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT) in createSpecialLoopCase()
480 if (loopCase == LOOPCASE_101_ITERATIONS) in createSpecialLoopCase()
520 switch (loopCase) in createSpecialLoopCase()
691 switch (loopCase) in createSpecialLoopCase()
875 switch (loopCase) in createSpecialLoopCase()
1195 for (int loopCase = 0; loopCase < LOOPCASE_LAST; loopCase++) in init() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderLoopTests.cpp187 static const char* getLoopCaseName (LoopCase loopCase) in getLoopCaseName() argument
226 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName()
227 return s_names[(int)loopCase]; in getLoopCaseName()
537 LoopCase loopCase, in createSpecialLoopCase() argument
575 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT) { in createSpecialLoopCase()
607 if (loopCase == LOOPCASE_101_ITERATIONS) { in createSpecialLoopCase()
653 switch (loopCase) in createSpecialLoopCase()
891 switch (loopCase) in createSpecialLoopCase()
1142 switch (loopCase) in createSpecialLoopCase()
1563 for (int loopCase = 0; loopCase < LOOPCASE_LAST; loopCase++) in init() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderLoopTests.cpp187 static const char* getLoopCaseName (LoopCase loopCase) in getLoopCaseName() argument
226 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName()
227 return s_names[(int)loopCase]; in getLoopCaseName()
537 LoopCase loopCase, in createSpecialLoopCase() argument
575 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT) { in createSpecialLoopCase()
607 if (loopCase == LOOPCASE_101_ITERATIONS) { in createSpecialLoopCase()
653 switch (loopCase) in createSpecialLoopCase()
891 switch (loopCase) in createSpecialLoopCase()
1142 switch (loopCase) in createSpecialLoopCase()
1563 for (int loopCase = 0; loopCase < LOOPCASE_LAST; loopCase++) in init() local
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