Searched refs:loopCase (Results 1 – 5 of 5) sorted by relevance
/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderLoopTests.cpp | 102 static const char* getLoopCaseName (LoopCase loopCase) in getLoopCaseName() argument 138 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName() 139 return s_names[(int)loopCase]; in getLoopCaseName() 484 …st char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopTyp… in createSpecialLoopCase() argument 514 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT) in createSpecialLoopCase() 518 if (loopCase == LOOPCASE_101_ITERATIONS) in createSpecialLoopCase() 525 if (loopCase == LOOPCASE_FUNCTION_CALL_RETURN) in createSpecialLoopCase() 527 else if (loopCase == LOOPCASE_FUNCTION_CALL_INOUT) in createSpecialLoopCase() 564 switch (loopCase) in createSpecialLoopCase() 756 switch (loopCase) in createSpecialLoopCase() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderLoopTests.cpp | 79 static const char* getLoopCaseName(LoopCase loopCase) in getLoopCaseName() argument 92 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName() 93 return s_names[(int)loopCase]; in getLoopCaseName() 425 const char* description, bool isVertexCase, LoopCase loopCase, in createSpecialLoopCase() argument 460 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT) in createSpecialLoopCase() 464 if (loopCase == LOOPCASE_101_ITERATIONS) in createSpecialLoopCase() 504 switch (loopCase) in createSpecialLoopCase() 679 switch (loopCase) in createSpecialLoopCase() 866 switch (loopCase) in createSpecialLoopCase() 1187 for (int loopCase = 0; loopCase < LOOPCASE_LAST; loopCase++) in init() local [all …]
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderLoopTests.cpp | 92 static const char* getLoopCaseName (LoopCase loopCase) in getLoopCaseName() argument 126 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName() 127 return s_names[(int)loopCase]; in getLoopCaseName() 442 …st char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopTyp… in createSpecialLoopCase() argument 476 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT) in createSpecialLoopCase() 480 if (loopCase == LOOPCASE_101_ITERATIONS) in createSpecialLoopCase() 520 switch (loopCase) in createSpecialLoopCase() 691 switch (loopCase) in createSpecialLoopCase() 875 switch (loopCase) in createSpecialLoopCase() 1195 for (int loopCase = 0; loopCase < LOOPCASE_LAST; loopCase++) in init() local [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
D | vktShaderRenderLoopTests.cpp | 187 static const char* getLoopCaseName (LoopCase loopCase) in getLoopCaseName() argument 226 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName() 227 return s_names[(int)loopCase]; in getLoopCaseName() 537 LoopCase loopCase, in createSpecialLoopCase() argument 575 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT) { in createSpecialLoopCase() 607 if (loopCase == LOOPCASE_101_ITERATIONS) { in createSpecialLoopCase() 653 switch (loopCase) in createSpecialLoopCase() 891 switch (loopCase) in createSpecialLoopCase() 1142 switch (loopCase) in createSpecialLoopCase() 1563 for (int loopCase = 0; loopCase < LOOPCASE_LAST; loopCase++) in init() local [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderLoopTests.cpp | 187 static const char* getLoopCaseName (LoopCase loopCase) in getLoopCaseName() argument 226 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST)); in getLoopCaseName() 227 return s_names[(int)loopCase]; in getLoopCaseName() 537 LoopCase loopCase, in createSpecialLoopCase() argument 575 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT) { in createSpecialLoopCase() 607 if (loopCase == LOOPCASE_101_ITERATIONS) { in createSpecialLoopCase() 653 switch (loopCase) in createSpecialLoopCase() 891 switch (loopCase) in createSpecialLoopCase() 1142 switch (loopCase) in createSpecialLoopCase() 1563 for (int loopCase = 0; loopCase < LOOPCASE_LAST; loopCase++) in init() local [all …]
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